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The Sideshow S2|14: Weird Science

Jason recaps the events from Three Ring Adventure S2|14: Send In The Clowns.

It’s a return to normalcy… through the gateway of even greater silliness.

Our action begins with the big confrontation with the Madam Dusklight entourage, though it’s not much of a confrontation when the GM basically tells you upfront “yeah, don’t attack her, or she’ll kill all of you”. So more of a big shit-talking session with Madam Dusklight and her entourage. It turns out she’s on her way to the big city – figuratively and literally – so she’s giving her own stylish middle finger to our crew before she leaves town. We also receive an introduction to her boyfriend-slash-bodyguard, who I’m sure we’ll NEVER EVER HAVE TO FIGHT, RIGHT?

Steve makes an interesting point at the top of the show. It’s good to generate some real hate for the Big Bad, something Paizo doesn’t always do enough of. They tend to be more fond of the Man Behind The Curtain model, where the villain is a mystery to be solved and isn’t really revealed until you meet them at the end of the book. That model is good for generating suspense and holding curiosity, but it makes animosity or rivalry a tougher emotion to tap into.

In that sense, I do think the idea of giving a little teaser upfront is worth the effort. If the plot revolves around us disliking someone, remind us WHY we’re supposed to do so. I suppose if there’s a danger in doing so, it’s that you have to be careful you don’t accidentally write yourself into a situation that conflicts with something Paizo writes down later in the AP. To pick an obvious example, imagine if it turns out the Celestial Menagerie WASN’T going to the Radiant Festival. That’d turn into a pretty big OOPS.

The most interesting thing in this interaction, I think, was Madam Dusklight hinting that she knows about Kalkek, and Hap’s rather clever way of dealing with that situation. I actually thought MD was going to pull the pin on that grenade, telling the town there’s still a monster on the loose and getting our crew in trouble. And I guess she might still do so – they haven’t left town yet. But it was a slick move of Loren to use speak with animals to send Riley out on messenger duty. Quick thinking there. Honestly, Hap’s a teenager… I was still about 20% worried she was just gonna start chucking fire at her.

The second most interesting thing is the existence of Clownish Curse… just for the sheer randomness of it. I know magic takes all sorts of forms and you can theoretically do anything with it, but what mage was sitting in their little wizard tower, snapped their fingers, and said “I’ve got it… CLOWNS”. I know, I know… it fits the flavor of the AP well, but still…. I’m waiting for Book 6 when Madam Dusklight tries to take over Absalom with a force of hundreds of clown minions… a veritable Army of Dorkness.

And OK, the third most interesting thing was Vanessa giving absolutely ZERO… figs… about Jellico’s well-being during this whole ordeal. I love how Steve even tried to give her the off-ramp and she wasn’t having it. “You went from hating him to feeling a little sorry for him.” “No, not really.” Maybe I’m a bad person, but I laughed at that quite a bit. “This above all; to thine own clown-hating self be true.”

Fortunately, we have Hap here to do the heavy lifting in the empathy department this week – Hap really IS the protector of underdogs in this little group. She’s so moved by Jellico’s plight that she’s willing to let the weirdos in the library do their little experiments on her to get a free curse removal out of them. I mostly think this will amount to roleplay flavor, but I really hope nothing bad comes out of this. On the bright side, maybe we can look forward to months of fan speculation that Steve is setting Hap up as the vessel for the Phoenix Force and a pathway to introducing mutants into the RFC universe, followed by those same fans getting all butt-hurt when it doesn’t happen. EVERYTHING MUST HAVE LARGER IMPLICATIONS FOR THE MCU NOW.

Meanwhile, it appears science is somewhat of a theme this episode: while the mages are fussing over Hap and fixing up Jellico, Ateran is doing a little research into the Shackles to try and get more information about Alhara’s mom, and Darius is asking all the IMPORTANT questions about life with an aeon stone? How does it affect your ability to PARTY? We are seekers of knowledge… even if we don’t like where that knowledge might lead. Or that knowledge might be unnecessarily scatological.

Moving forward, while Ateran runs off to the candy store to indulge their sweet tooth, Jellico gets run through the Declowninator and is fully himself again. Unfortunately, it looks like his performing skills went away with the departure of the Muse Phantom – definitely “for the time being”, maybe for good. Steve leaves JUST enough of an opening to suggest maybe he can figure out a new act down the road, but for now, he’s on the sidelines. Good thing the team picked up two new acts, I guess. And Vanessa? Still unmoved. I guess she even hates EX-clowns. Sorry, Jellico. No birthday party for you.

Finally, toward the end of the episode, it’s time to start adventuring again. It’s funny because I detected just a hint of “maybe we overdid this and we’re even kinda tired of our own shenanigans” creeping in around the edges of the conversation. Or maybe it was just a positive desire to get the story moving forward again and fight some stuff. Either way, our gang is ready to get back to pummeling bad guys, so let’s get to it.

I have a user question from someone I swear is not really me… if all of Hap’s spells have nicknames now, is Light now OFFICIALLY in the books as “Big D Energy”? This was asked by a Mr. “Someone I Swear Is Not Usually This Childish Oh Who Am I Kidding Of Course I Am”. Thanks for your question, listener.

Even as the party descends into the dungeon and encounters the first challenge – a pair of basilisks – the last throes of the silliness are still evident, as the party has an extended speculation about what they’re going to do with Darius’ statue when he’s inevitably turned to stone. And maybe that’s what’s going to happen, but I guess we find out next week. While you’re waiting, feel free to drop by our Discord channel and let us know what you think of the show. Thanks for listening, and we’ll see you next time.

The Sideshow S2|13: Wine, Women, And Oh-So Wrong

Jason recaps the events from Three Ring Adventure S2|13: The Dating Game.

I’m going to go a little out of order this week and start with the elephant in the room: Darius’ big date night.

I was warned. I thought I was prepared. Turns out, maybe I was not.

“You think the birthday parties are something? Darius is going to go on a date, and it’s gonna get a little weird. Even for us.”

Graded pass-fail, I don’t think it was THAT outrageous. I mean, I was worried we were headed for “RFC After Dark” territory and the first NC-17 rating in our show’s history. I was wondering if Steve had commissioned cheesy 80s porno music, or even worse… (gulp)… artwork. And really… a few spicy double entendres and a “draw your own conclusions” ending was fairly tame as these things go. What we got could air before 11 in most markets. I think.

I think what was jarring, with the benefit of 20/20 hindsight, was having two people who had been playing Darius’ siblings for the previous YEAR play groupies five minutes later. That’s what made it a little weird for me – I couldn’t step far enough away from “Alhara and Hap” to be comfortable in the moment. And I wouldn’t want to put words in Loren’s mouth, but it seemed like she felt something similar, because while Vanessa seemed quite willing to go for it, you could sense an almost IMMEDIATE “what have I gotten myself into?” vibe from Loren. And her character Kat was the one who asked for the date in the first place. Vanessa was just the wing woman. (Theoretically. SHE WEREN’T ACTING LIKE IT.)

Then again… Door #2 would be 20 minutes of Steve and Rob T. flirting with each other, and while it’s probably something we would have been telling our grandchildren about, it would probably be for all the wrong reasons. (“Mom… why does grandpa curl into the fetal position and weep uncontrollably whenever you cook bacon?”)

Meanwhile, back in the more sedate world, we FINALLY meet Papa Varus. I have to admit I spent the start of this exchange a little distracted. First, Steve said “Marcel” but with the accent he chose to use, I got “Mario” and my mind went to about two minutes of “when do we meet Uncle Luigi?” and “your princess is in another circus!” jokes. But then he said the Celestial Menagerie would be leaving for Absalom to participate in the Radiant Festival, and I gotta admit I had “crossover episode” on the brain from then on. As did several people on our Discord channel, as it turns out.

Now, this is something we’ve actually idly speculated about before: that maybe we’d have an Edgewatch/Three-Ring crossover as a special live episode for one of the conventions or something. But now this feels like it went from an idle speculation thing to something that could actually happen in the day-to-day flow of the show(s) because it’s now officially established that our shows are in the same time continuity. (The Radiant Festival only happens every 100 years, so… there can’t be two of them.) Of course, the real dilemma will be that we’re power-gaming our way through while they’re stopping for everyone’s birthday, so by the time they make it to Absalom (if they do), our Edgewatch guys will have hit level 20 and retired from the force. Just Sayin’.

Of course, the question I asked the Discord channel: who is the Scooby-Doo gang, and who’s the special guest (Batman, the Harlem Globetrotters, etc.) in this scenario? Technically speaking we’re the ones that investigate crimes for a living, but they have the dog and circus folk are more likely to be living out of the fantasy world equivalent of a van.

Depending on your answer, the Freds would be Darius and Lo Mang (do orcs wear ascots?), and Basil and Ateran feel like the Velmas. That leaves our Shaggies and Daphnes. On the circus side, Hap has to be Shaggy because she’s besties with Riley, leaving Alhara as Daphne. On the Edgewatch side, Dougie probably gives me the bigger Shaggy vibes, which leaves Gomez as a very odd Daphne choice… but I’m not sure anyone else works better.

(Damnit… now part of me wants artwork of the various RFC crews AS the Scooby-Doo cast. Though poor Ateran in a bright orange turtleneck? Maybe not.)

Of course, we’re still getting a LITTLE ahead of ourselves. This all assumes that a) the Celestial Menagerie actually leaves (we’ve only got Marcel’s word for it so far), and b) our gang eventually has a reason to follow them to the capital. Though that one’s pretty easy: there’s always “in search of bigger crowds, and what crowd would be bigger than Absalom?” But hey… at least it’s on the table now.

Meanwhile… the Varus family reunion was a bit of a mixed bag. I liked the roleplay and the interactions with the group and particularly thought it was nice that he was kind and welcoming to Ateran. (Calling his daughter dumb… maybe not quite so much, even if it was playful.) On the other hand, the CONTENT of the meeting was frustrating because it actually raised more questions than it answered. We know that the mom was into some shady stuff out in the Shackles, and while she may still be dead, it certainly wasn’t the simple story Dad’s been telling all these years. We also get a promise to deliver more information about Darius’ mark, but… we’ll get that next time apparently. So this was the meeting to talk about what we’re going to talk about in the OTHER meeting. Great.

But hey, we finished off with an Old Woody toast, and any time Old Woody is in play, it’s a good thing. I would like to point out that turning blue (as Marcel did) was one of the original OW effects Ezrik suffered the first time he drank it, so that was a nice little throwback for me. (I think Ezrik also may have developed temporary scales, but they flaked off the next morning. The problem is I forget which effects were Old Woody and which were from the Numerian fluid.)

There is one other issue I wanted to raise about the whole dad thing. ALL this time, I’d just been assuming the dad was something Steve and the group threw in to create some roleplay drama. Now, it’s starting to feel like a legit plot driver, like it was written into the adventure all along. So… either Paizo wrote some really clever hooks into this adventure path, or Steve deserves an extra gold star for folding his custom content into the main story so “organically” that I legitimately caught myself thinking Paizo must’ve planned it this way. I’m honestly impressed. In other cases where we’ve had custom content, you could “see the seams” more.

At any rate, as the episode comes to a close, we have a nice little interlude between Alhara and Ateran where they finally get a place of their own (sorta) – doubly wholesome given the debauchery going on at the diner. And then, as the episode ends… a bit of a shocker. Mistress Dusklight herself walks into the “enemy” camp. For a non-combat cliffhanger, this one’s a doozy. Is she there to fight? Make peace? Papa Varus made it sound like they were leaving town soon, so is this “settling up old scores” or “burying the hatchet”?

But of course, I guess we’ll have to find out next week. As always, feel free to drop by our Discord channel and let us know what you think of the show. (A few of you already have.) Thanks for listening and we’ll see you next week.

The Sideshow S2|12: New And Improved

Jason recaps the events from Three Ring Adventure S2|12: Fruit Scroll-Ups.

I’m going to start this week’s column with something of a personal note. Both because Steve mentioned it being Episode 52 and because it came up in a side conversation elsewhere. Confession time: I miss playing with this group. Because the fact that it’s been a year of Three-Ring Adventure means it’s ALSO been a year since Plaguestone signed off.

Don’t get me wrong. I still think it was the right call at the time. I was a little burned out at the end of Dead Suns and couldn’t see myself doing two shows at the time. Now, had I known COVID was going to do what it did and lock us indoors for a year, that might’ve changed my answer, but… that’s 20/20 hindsight, I suppose.

And I also freely admit I’m not as into the roleplaying as the rest of this group is. So in that sense, for the RP-forward show this is trying to be… I think the show is better without me than it would’ve been with me. Alhara and Ateran would be trying to advance their relationship with a tender moment, and I’d be the doofus dropping quotes from “The Office” into the scene like an asshat because that’s what I do. “This above all to thine own self be true…

All that said, I DO miss playing with these folks and I’m pretty sure I would’ve enjoyed playing with Rob P. for the first time as well. It’s a different dynamic from the Edgewatch group, but equally fun. Yeah, we’ve had Vanessa make a few appearances on the Black Lodge show, and we still have other opportunities to interact with each other (most recently, bumming around Valheim). But… yeah. Sometimes I’m reminded it would’ve been fun tagging along for this ride in particular.

OK… gotta say it. If nothing else, at least I would’ve played a non-human. My one continuing criticism of the show is that it’s a flippin’ circus… where weird is the coin of the realm… and half-elf is the most exotic party option they could muster? THINK OF THE T-SHIRT POSSIBILITIES.

So basically what I’m saying is that I may or may not be quietly shadow-leveling a Leshy (playtest) Gunslinger with a trick-shot act just in case an opportunity for a cameo arises. “They call me… The Salad Shooter (cue Morricone-inspired musical cue)”.

All right, now that I let that moment of sincerity run on too long and ruined it with jokes, back to the action.

First, we have the OFFICIAL revelation of our Level 6 heroes. Since I’m mostly action-driven, I’m staying with Alhara’s Attack Of Opportunity as the big news of the day. I miss Attacks of Opportunity so much. Though to be fair, I found Vanessa’s enthusiasm about taking circus lore genuinely infectious. I can appreciate that she sees the opportunity to dig in on the circus/RP side of Alhara, even if I’m just rooting for Reaction-Based Stick-Hittery at the end of the day.

The lore thing in general is interesting. It’s pretty powerful IN the right campaign. Think about it: it’s a skill where you get to automatically/retroactively level it up to Expert when you take it; that’s a potentially powerful thing. Look at Ateran IMMEDIATELY putting their newfound Aroden Lore to work within the same episode. The problem is, there aren’t a lot of campaigns/character concepts where you know a specific area of lore that’s going to continue to be game-relevant all the way through, while other stuff with more rubber-meets-the-road benefit is also hanging around out there.

Speaking of practical benefit… Basil is TOTALLY stealing the idea of an 8-hour Longstrider spell now that he has a Level 2 spell. I didn’t TOTALLY follow what Loren was trying to do, but it sounded like she was trying to filter Longstrider through her elemental powers to gain almost-unlimited Fly access? Do I have that right? Which… I’m not surprised there was a loophole she was missing. Based on other character builds they’ve been playing around with, they don’t seem to like to give out “free” flight until at least the teens.

After level-up, the next order of business is checking on the Kinder, Gentler Jellico Bounce-Bounce. (Though still neither kind nor gentle enough for Alhara’s liking.) So I guess he’s not as creepy as he used to be, but he might need to take a break and get back in touch with his old act because the malevolent spirit was doing the heavy lifting on his previous act. Personally, I have 10 bucks that says his new act is going to SUUUUUUUUCK. And possibly involve puppets. That’s my prediction, anyway.

We also have a brief interlude where we upgrade the circus itself with a larger tent. More seats, more anticipation, more money… it does seem like the next logical upgrade. I suppose the danger is that it could turn around and bite them in the ass if they don’t hit the new anticipation goal. More seats + missed anticipation = more EMPTY seats, or something like that. I did think it was odd that the Prestige would max out after one performance… maybe I don’t understand the system as well as I should, but wouldn’t that argue in favor of skipping Escadar and heading for a bigger town? Did the writers expect our troupe to fail more and arrive here with less Prestige in the first place? Or will there be ways to raise the Prestige cap while they’re here? Not going to lie: there are times when I still find some of this stuff a little confusing beyond “big numbers are better”.

The interlude with the locket was… interesting. Am I the only one who got similar vibes to Flora, Fauna, and Merryweather from Sleeping Beauty, or is that just me adding my own layers? Mentally, I’m putting them in matching red, blue, and green robes just to further the effect. The big payoff here was finding the location of the entrance to the Moonstone Hall, but we may get additional payoff down the road – both on the locket and on Hap’s origin story. Mermaid fountain in the wood-workers’ district. Which is always kept under guard. Innnnnnnteresting.

Aside: Kat… YOU. NEED. TO. CHILL. Much as I approve of things getting a little silly, I’m a little leery about this date tonight.

One general question: did we ever get any interaction with Aives? At some point we need to get more information about why he switched, what his act might be going forward, and such. I remember them talking about meeting him, but if it happened, I must’ve missed it or it didn’t make much of an impression either way.

As we end the episode, the team does a little bit of quick recon on the entrance to the hall, and then we reach an emotional cliffhanger (if such a thing exists) as it’s time to meet Darius and Alhara’s father. And that will be where we’ll pick it up next time. As always, feel free to drop by our Discord channel or other social media and let us know what you think of the show. Thanks for listening and we’ll see you next week.

The Sideshow S2|11: A New Circus Performer Emerges!

Jason recaps the events from Three Ring Adventure S2|11: They Blinded Me With Science!

Well that was a bit of a tone shift, wasn’t it?

At the end of the last episode, I was worried for our merry band. I did have a sense that the battle would stop short of lethal damage because, at the end of the day, the Celestial Menagerie has a good thing going and doesn’t want to get run out of town by committing multiple homicides in front of a full tent of witnesses. But even with that mental safety net, our team was in kind of a worrisome place and I thought they might be facing the prospect of having to rebuild from a place of utter humiliation. I mean, come on… they had only gotten ONE hit on Delamar up to the point where the previous episode ended, and the third guy, Aives, hadn’t really even joined the battle yet.

But what a difference a week makes. A little bit of outside-the-box thinking later, and we’ve got a Zoolander walk-off (“Old school rules. First model walks. Second model duplicates, then elaborates.”), a fan club for Darius, and a surprising defection that turns the tide of the fight and ends up delivering a smashingly good show.

This particular episode is more of a “moments” episode. Sometimes, there’s one big moment or rules question I like to deep-dive on and that pretty much takes up the entire column; other times, it’s just an episode that fills my head with a lot of little stuff. This one’s the latter. So I’ll be bouncing around a bit… stay with me.

First, there’s Ateran. Maybe I’m easily amused but I thought it was kinda funny that they were kinda slow on the uptake – while Darius and Alhara had already shifted to “pretend it’s all part of the act” mode, Ateran’s still firing off Blistering Invective and ranting about killing people. But they get it together in the end and get to use their original act by the time it’s all over.

The Darius fan club is funny in the short term but prompts some interesting questions. There’s this whole interesting idea of exploring the idea of celebrity within an RPG context, and which party members are equipped for it and which ones aren’t. Big picture, that could lead to some interesting roleplay material. Darius and Hap seem like they’re wired to roll with it: I think Darius will be fine as long as bacon is part of the perks package, and Hap will think it’s all great fun as long as she has some sort of safe place to decompress when she has to. Alhara has conflicting elements in her personality… she’s a bit of a showoff and an extrovert, but I feel like she still likes that to be on her terms where SHE chooses the degree of extraversion and FORCED fame might rub her the wrong way. And Ateran… I suspect they’d much rather hide in Kalkek’s cave than be “famous”. So it’ll be interesting to see what might come of that.

Most immediately, I’m just worried about people taking Prestidigitation to places it was never meant to go. Yes, folks. The Darius Beefcake Firefighter Calendar is now officially in play.

Speaking of fandom: don’t be mocking science fandom, people, or we’re gonna fight. Easy to see who did and didn’t have kids who were into Bill Nye growing up. BILL! BILL! BILL! BILL! (Yes, that included a DAoC character named “Bilnai Silentsky” where not NEARLY enough people got the joke of saying it out loud.)

The next thing that stuck out for me as funny when Steve basically just said “screw it” and threw out the nat-1 and re-rolled Aives’ skill check. Look, he’s the GM, he can do what he wants, but just do it behind the screen and lie about it, man! Overall though, I thought the “face turn” by Aives was well done, even if it was a bit reminiscent of wrestling. The only thing that would’ve been better would be to have Aives hit Delamar with a steel folding chair and then tear off a Celestial Menagerie T-shirt to reveal a Wayward Wonders T-shirt underneath.

The most immediate concern in the aftermath is the fate of Jellico Bounce-Bounce. How much of his performing ability was him, and how much was the ghost? Is he even going to BE an act any more, or did his skill disappear with the ghost’s demise? (In which case, maybe that’s a meta-game reason for swapping Aives out for him. One-for-one trade so the players don’t cry foul.) Of course, Dark Cynical Me mentally joked that no one’s considered the possibility that the “real” Jellico was actually a serial killer in his pre-ghost life. Perhaps the spirit is the only thing that kept him distracted from killing MORE people by channeling it into performance.

Our second most immediate concern was that Hap would go get herself eaten by Kalkek by rushing up to rescue Riley without any backup and that we’d never see her Level 6 character. But for the moment, Kalkek honored his deal and things are good if still lacking an ultimate resolution, on that front.

Now, about those Level 6 characters… Ateran gets a CAR at Level 6? (Wads up current character, starts rolling a Witch.)

OK, maybe not. It sounds like we’ll be going through most of that next episode, so I won’t say too much about it for now. The only thing that stands out at this point is a personal note that Darius seems to be taking the same basic package of healing feats my character in Edgewatch is taking; just in a different order. I took Ward Medic first, Continual Recovery at Level 4, and was looking at Assurance at Level 6. But we’ll get into it deeper next week.

Back in the wrap-up, the circus performance makes a nice chunk of change (93g, even after-tax), and we get a stern-but-fair warning that the law is watching both sides, so there hopefully won’t be any overt shenanigans from the Celestial Menagerie crew going forward. So we actually end this week’s show on a fairly positive note… money in the bank, new level one night’s sleep away, all is well. The overall beef with the Menagerie needs to be squashed, the Varus kids still need to meet their father, and our troupe may be doing their next performance for free because of all the comps the CM may have handed out, but that’s just life in show business, right?

As always, feel free to drop by our Discord channel or other social media and let us know what you think of the show. Thanks for listening and we’ll see you next week.

The Sideshow S2|10: Two Circuses Enter, One Circus Leaves

Jason recaps the events from Three Ring Adventure S2|10: The Laugh Factory.

OK, I have to admit this week’s episode genuinely caught me off guard.

When I saw Steve’s episode writeup about things “going from bad to worse”, I was just assuming the circus would be having a “death by 1000 paper cuts” performance… like we’d be seeing a bunch of natural 1s on rolls or something, the sick animals would vomit on someone, something like that. Or… OK… 1% chance of the situation with Kalkek somehow going nuclear during the show. (I guess that could still happen… the show’s not over yet. Jinx.)

I did NOT expect a full-out attack from the Celestial Menagerie mid-performance. I thought the pre-show sabotage was as far as they were going to take it for now and we’d deal with them between performances.

Before we get into that, I have to give Loren credit for coming up with an entire act for the ysoki siblings to do, though I did flat out accuse her of using cheese-related puns to try and curry favor with me to get a good review. (I did create CHDRR back in the Starfinder days, after all.) Well… it worked. It was edam fine performance. Then we had an average performance by Team Varus (though I enjoyed Darius’ Hulkamania reference) before things really kicked into high gear.

For half a second, when Jellico first took the stage uninvited, I thought he was playing the long game and had been a double agent this whole time; now that the Wayward Wonders crew had reached Escadar, it was time to spring the trap. I figured he was going to attack the crowd, or even just offend and scare them so that no one would ever come back. Back when he joined up, it did seem a little suspicious he wanted to go to a LESS prominent circus. Though if you think about it, the presence of the spirit would explain that – if it created a compulsion to perform and the Celestial Menagerie was not giving him enough of a spotlight, maybe he would take less money to go somewhere where he was one of the starring acts.

But whatever his reason for taking the stage, it does seem clear the Celestial Menagerie people knew about the Muse Phantom and knew how to trigger it, as they blanketed the stage in darkness and let the creature’s own need for attention take care of the rest.

First, cool monster that Steve came up with. Though it seems a little situational, given that you’d have to write some sort of performer into your backstory to make it relevant. But it was neat, it had good flavor, and I thought the notion that it could apply either comedic or dramatic effects was a nice touch.

I also felt bad for poor Alhara, trying for the big hero pounce and basically turning into Wyle E. Coyote splattering on the ground right next to the Roadrunner. And then getting put under the effect of demonic laughter for the rest of the fight for good measure. And to think she went through all of this for Jellico… a character she basically hates to begin with.

Now, I think Steve actually mentioned this LAST week, but technically the Muse Phantom should’ve stuck around a little longer. When you use a heal spell to harm undead creatures, you don’t get the “plus” damage… that’s ONLY for using healing as healing. So that heal-bomb that went off for 41 damage really only should’ve done about half of that. Then again, the way the fight went, that probably only would’ve let it stick around for one more round, so I don’t think we missed out on too much there.

But then, the minute one problem is solved, the next one emerges, as Delamar and his crew launch their attack from the wings. In general, I like a good party fight. So much of Pathfinder is made up of fights against either a single “big bad” or a gang of identical faceless minions that it’s nice when a group goes up against an enemy with a diversity of skills. It adds an interesting layer of tactics that are usually lacking. Instead of “I’ll hit the one that’s taken the most damage” you start thinking in terms of “who’s the caster?” or “can we get this guy down before the healer can heal them”? It’s a much more dynamic battlefield. And in this case, the combatants even come with some personality sprinkled in, which you usually don’t get from Xulgath #4.

My first impression of the fight was that the whole thing reminded me of the old Peter O’Toole movie My Favorite Year, where (skimming the relevant portion of the plot) the mob attacks a sketch comedy show that had been making fun of the mob boss, and the audience laughs along because they think it’s all part of the show. My second thought that it was actually kinda clever for our team to try and turn this into a marketing opportunity. I mean, if Team Wayward Wonders wins this brawl, it kinda gives them a shot of instant credibility with the audience, right?

Except… the other group seems to be doing the same thing. And they might be better at it. In fact, Delamar is confident enough to start tossing around comp tickets to the Celestial Menagerie WHILE FIGHTING, and what’s worse, he can get away with it because it’s turning out to be REALLY hard to hit him. And his buddy Ruanna stole Chris Beemer’s trick and made a bunch of mirror images of herself, only unlike Chris, she didn’t roll a 1 like he always did. After a round or two of fighting, our team is kinda flailing, and that’s with one of the three intruders (Aives) not even fully engaged yet. (Though he did get a heartwarming lecture about changing his ways from Hap.)

I briefly found myself worried about whether they’re fighting with lethal or non-lethal damage, but I ASSUME they’re doing non-lethal. First, if they want to lure acts back to their circus, those acts have to still be alive. But if they want to still have a circus, it would also negatively impact their business model to be on the run for murder. Having a muse phantom “accident” kill someone is one thing; having your performers show up and straight-up murder-hobo your competitor’s performers… I’m not an expert on Golarion’s laws, but… seems like they’d get put out of business for that. So I’m assuming we’re fighting more for pride than lives here.

Still… hope our team wins.

Unfortunately, we won’t get the resolution to that question until next week. While you’re waiting, feel free to drop by our Discord channel or other social media and let us know what you think of the show. Thanks for listening, and we’ll see you next week.

The Sideshow S2|09: Making Kids Cry On Their Birthday

Jason recaps the events from Three Ring Adventure S2|09: A Little Bird Told Me.

Sorry, Steve. You can disclaimer it all you want, but we the listeners have taken a vote, and you’re a monster for ruining Hap’s birthday. AND FOR HAVING THE PROFESSOR YELL AT HER! You’re just lucky there’s still a pandemic, which limits our ability to assemble a proper torch-wielding mob.

And it was off to such a good start, too.

Before we get into the birthday stuff, we started with a little more investigation into the lost compass, but it doesn’t really go anywhere. All we really learn is that it’s probably even older than originally thought, and the bag of holding likely preserved it. That said, I got a little kick out of how excited Ateran seemed to be about digging through historical resources… they’re such a blank slate in some ways, it’s nice to see a little side of their personality that’s not usually on display. Now… I’d criticize Rob T. for saying the wrong circus’ name, but didn’t Rob T. just do that a week or two ago as well? Does ANYONE know the name of their circus here?

Now… on to birthday merriment.

First, we had our second appearance of the Roll For Combat Birthday… ummm… Song? It’s just so gloriously bad that it becomes great. It’s almost like the scene in Elf where Buddy free-forms the “I Love You” song for his dad, but even less melodic. I’d challenge Steve to have some birthday music commissioned, but I think our composer would probably resign in frustration.

For the second birthday in a row, we have gifts that are thoughtful and touching. Matching outfits for Hap and Riley, accessories crafted from fallen opponents, a birthday wish… Though, OK… Cynical Me wants to quibble a little bit about the likelihood of two people assembling 1000 paper cranes in the span of a few hours. SHOULDN’T YOU HAVE TO ROLL FOR THAT? Then again, Cynical Me also wants to suggest that maybe you don’t give benevolent pyromaniac paper products as a present. I mean, that’s basically throwing a big pile of kindling into her trailer. But the Hap liked her presents, especially the origami cranes, and that’s what’s important.

I am curious what the “deeper level” is on which Alhara’s gift resonated. Is it something about Hap’s backstory that we don’t know, or is it from outside the game, and it’s something that resonated with Loren herself? Part of me wants to know, part of me worries it might be something more personal than she really wants to reveal, so it’s probably OK if that’s just her little secret.

Of course, that moment of sentimentality was quickly balanced out by Steve’s “oh, yeah, your heart-warming friendship is nice, but I have the power to give out magic items” present from the Professor. “Friendship is magical, but what’s REALLY magical is a Necklace of Fireballs.” (I’m pretty sure that’s what My Little Pony was trying to say…) It’s a complete power move: it’s like the dad swooping in to buy her an iPhone when everyone else kept it to 50 bucks or less. Having made fun of it, it’s practical as hell, and there’s NO chance it’ll go to waste. Heck, once the party has more money, check back in a few years and Hap will be getting Necklaces of Fireballs like other people get socks.

As far as a birthday every week… ehhhhh… no. I like the birthdays for the party members themselves, but I’m not sure I can sit through a birthday party for some random clown we’ve never spoken of before. And I DEFINITELY can’t sit through the Birthday Song too many more times.

But then we have The Twist. The moment that redefined the back half of the episode.

Should’ve known that chaotic evil wouldn’t stay quiet forever. However he pulled it off, Kalkek managed to summon Riley to his cave and is now holding him as a soft hostage. Riley’s unharmed, and Kalkek seems (for the moment) to be using him more as an insurance policy than anything else, but still… it completely ruins Hap for the rest of the episode. Kalkek’s deal… Riley is willing to vouch for you, but just in case you were getting any ideas, he’s gonna hang out with me until the performance is over.

And ohbytheway, Kalkek also embiggens himself, just to flex on our team a little more in a “shoulda killed me when you had the chance” way.

At first, I thought this might have been a gambit to force a decision on Hap performing – if she can’t control Riley and do an animal act from the wings, she has to perform, doesn’t she? Except Hap takes a different direction and decides that if Riley’s in danger she can’t do anything at all and locks herself in her trailer. Don’t get me wrong… that’s a very human reaction from a roleplay standpoint. But it adds to the problems this first performance is going to be facing.

And then things go from bad to worse. Not only do we have a hostile takeover effort from the Celestial Menagerie, attempting to use both carrot (double your pay) and stick (unspecified bad things will happen) against the Wayward Wonders folk, but someone snuck in and made the animals sick. AND the clowns are out after coming down with Clown Lung. (As a nod to our Edgewatch show, someone needs to check and see if any of them have a build-up of black goo at the mouth. Maybe there’s the connection that lets our cops show up to investigate!)

If that wasn’t bad enough, the cherry on the shit sundae comes in the form of the Professor losing his temper at Hap and yelling at her for neglecting the animals. I’m not criticizing Steve – it’s a TOTALLY valid roleplaying choice. It’s their first show in Escadar, the Celestial Menagerie is screwing with the Professor’s business… I have ZERO trouble believing he’d be incredibly stressed in that situation and might snap. But it just makes Hap’s bad day even worse, and I felt genuinely sad for Hap at that moment. Poor kid.

Look, I know I’m making a lot of jokes about how mean Steve is, but I’ll also say it’s pretty inspired insofar as it subverts people’s expectations. We’ve had almost three straight weeks of LA-DI-DAH niceness; it was a good idea to break that up a little. And somehow I never thought it would be Hap’s celebration he’d mess with. The flip side argument to “Steve is mean” is that nothing TRULY bad has happened, but it shocked everyone out of their complacency a little. In that sense, I do give Steve credit for zigging when we thought he would zag.

So as we end the episode, we’re about an hour from showtime and almost everything’s in meltdown mode. The only GOOD news is that Fidget is available (and in a real-world show note, it sounds like Loren will play her with Hap sulking on the sideline). But everything else… I guess we’ll just have to see, won’t we? But that’ll be next week. For now, feel free to drop by our Discord channel or other social media and let us know what you think of the show. Thanks for listening and we’ll see you next week.

The Sideshow S2|08: A Birthday To Remember

Jason recaps the events from Three Ring Adventure S2|08: The Frog Leg Incident.

Welcome to week two of the Great Silliness here at Three-Ring Adventure!

Of course, the real in-game reason for this is that nothing of game significance – literally NOTHING – can happen until the circus crew clears the plot of land they’ve been assigned. All the threats have been cleared except the barghest, and that’s kind of at a stalemate. They can’t even start building anticipation because that can only happen within a week of the performance. Presumably, if they started building anticipation too early, it would dissipate and go to waste… maybe the townspeople would even be pissed off. “SHADDAP ABOUT YER CIRCUS!”

In our Edgewatch show, we would literally just skip ahead. That’s how we do things in the big city of Absalom. Out here, these simple country folk do things differently, I guess. (Kidding. Mostly.)

Last week, Alhara and Ateran’s relationship and a heart-to-heart between Hap and the Professor took center stage for the most part. This week, Alhara’s birthday celebration kicks into high gear, and Hap’s concern about performing gets revisited in front of the whole team. Toward the end of the episode, we finally get back to business with a little excitement-drumming, but they actually do that a little TOO well, and it looks like we may have a few more days of merry-making yet to come. Especially now that we also have a birthday for Hap on the horizon.

To me, the gift choices for Alhara’s birthday were one of the highlights. In Darius’ case, I find myself wondering how intentional that choice was on Rob T’s part. Did Darius sense that Alhara is low-key jealous that he has this cosmic connection with their mother and she doesn’t, so that’s why he went with the earring? Was that a specific roleplaying choice by Rob, or just one of Bob Ross’ “Happy Little Accidents”? Hap’s choice… whimsical and practical, and yet in some ways, Alhara almost more pleased by her choice than by Darius’. And then Ateran… IS… A… PLAYER! WHO KNEW? Bone-carving with emotional significance? Given their awkwardness so far, I didn’t necessarily know they had it in them. Still, waters run deep, I guess. Really the only thing missing was the Professor giving Alhara something boring and practical like socks. (Which then suggests the possible existence of +2 flaming greater striking socks. Which I expect to see on the next artwork iteration of SOMEONE’S character.)

It’s a short interlude, but we do have a little forward progress on the barghest issue. The captain of the town guard stops by and, for now, declares the site fit for use. TBD whether we’re sweeping Kalkek under the table or dealing with it later (and what she and the Professor might have talked about), but for now, the circus gets the green light to perform. Longer-term, the Professor hints that HE might actually be able to talk the barghest into leaving since they have a prior relationship. (And OK, Steve kinda drops some breadcrumbs in the direction of helping get it back to its home plane.) Then again, there’s always Hap’s plan to make it docile with food. The Pacifying Power Of Bacon. (The title of Darius’ new TED Talk, by the way.) Just as long as Hap herself doesn’t become the main course, no harm in trying.

Next up, Hap mentions her concerns about performing and (given her past) attracting the attention of Madame Dusklight. Annnnd the team, as kindly as possible, votes in favor of “screw that, you’re performing”. Put me down on the side of letting her perform. They’re going to have to confront this issue at SOME point: why not just pull the Band-Aid off now and also put on the best possible show, rather than trying to hide Hap’s existence as long as possible? Though I did like Hap’s idea of staying undercover and trying to choreograph a miniature kaiju fight between Bardolf and Riley. WHY NOT BOTH?

We also dip briefly into the side mission of the lost engraved compass, as Hap takes it to the local jeweler to see if they recognize it. Nothing really comes of it except the merchant offering to buy it from her, but Steve drops a few hints that this mystery may take a little while to unlock, both between the general age of the locket, and hinting that the holder may not be the original owner and may even not be from around these parts.

After that, we finally roll the first (only?) dice of the episode, as the gang hits the town to go generate some excitement. The highlights here are twofold. The first is the general exasperation of Steve at a bunch of good dice rolls by the players. I’m mostly tongue-in-cheek when it comes to “competitiveness” with the GM, but not totally: Steve gets a little gleeful when he rolls well, so it’s nice to see that shoe on the other foot every so often. (Even better when it happens in combat.) The other is Loren’s imitation of Csillagos, and more generally, the fact that Csillagos can speak Common in a pinch. DO YOU REALIZE WHAT THIS MEANS? The public demands an expanded role for Csillagos! My personal vision for the role: Bad Relationship Advice Csillagos. We come to find out the bird is jealous of Alhara and tries to sabotage Ateran’s romantic efforts. “Yeah, the ladies really like it when you eat a whole onion right before a date!”

But then again… beware of the Law of Unintended Consequences. Flash-forward six months and Ateran has fully embraced pickup artist culture, and their next artwork update sports 13 gold chains and a purple leopard-print Dr. Seuss hat. Ew. Never mind.

Of course, the good rolls for generating anticipation create an unexpected problem… the team actually generates enough anticipation that using the remaining days to generate more would probably go to waste. So it looks like there’s more downtime ahead, and a birthday for Hap to plan.

You know what that means? Week Three of Silliness… full steam ahead! Are we destined to complete an entire Silliness MONTH? Only time will tell. Just be prepared for the possibility of Graham Chapman returning from the afterlife in the role of The Colonel to shut the whole podcast down. You’ve been warned.

As always, feel free to drop by our Discord channel and let us know what you think of the show. Thanks for listening and we’ll see you next week.

The Sideshow S2|07: It’s Hap’s World, The Rest of Us Just Live In It

Jason recaps the events from Three Ring Adventure S2|07: Path & Body Works.

Consider yourself warned. The next few weeks are gonna get weird.

Here’s the thing. I don’t get a lot of spoilers for Three-Ring Adventure; in fact, I actively try to avoid them when possible. I want my listening experience to be as pure and close to yours as it can be. But the two RFC teams don’t operate in a vacuum from each other, things slip from time to time, and from what I understand, birthdays are about to become a Bit Of A Thing. So the tone of this episode, as well as the focus on what would normally be considered side content, is probably going to carry on for the next several episodes. For better, for worse… maybe a little bit of both.

For this week, at least, we’re off to a solid start, with an episode that hits on a little bit of everything. Ridiculous comedy hijinks? Tune in for the Darius and Hap Show! Want to explore an unfolding mystery? We’ve got Hap learning more about her mysterious origins, and the possible danger Madame Dusklight might represent to her. Romance? Somehow we manage to drop Ateran and Alhara’s first (and second) kiss in there. And yeah, we even throw in a few cheap dick jokes for good measure.

As an aside before we get into it, this is one of those shows that illustrates the difference between the two Roll For Combat podcasts. Over in the Edgewatch show, if we had a week to kill, we’d pretty much just declare it killed and move on to the next real action point in the story. So an episode like this… I’m not going to say it would NEVER happen, but the odds would be against it. We might do free-form silliness for 5 or 10 minutes, but never an entire episode. And I sometimes wonder if we’re missing out. Truth told, as much as I’m an accomplishment-driven gamer at heart (clear the dungeon, get the loot… lather, rinse, repeat), sometimes I wish we made a little more room in our schedule for stuff like this.

Nevertheless, I’ll vent frustration about my own show on my own time. Back in Escadar, the team’s got time to kill while the campsite is cleared, and Alhara’s birthday to plan.

If there was a single highlight that crystalized the whole episode, it wasn’t anything the players did. To my mind, it was actually Steve just giving up halfway through, and letting the players just take it wherever they were going to go with it. I don’t mean that in a gloating “Hah! They broke the GM!” way. It’s just impressive when the GM abandons whatever he had planned the session just because he wants to be a listener and see where you’re going with it.

And credit due here: Loren did the lion’s share of the work this week. Yes, everyone had their chances to shine, but Loren was really on fire. On the spot ghost stories, a dramatic heart-to-heart with Dad, hitting some great comedy beats with Rob T. trying to get the mortician to carve free weights instead of a gravestone, and she even gets credit for some out-of-the-box thinking on the greater barghest problem. It took material that could’ve amounted to tedious wheel-spinning and made it far more interesting than I would’ve thought it could be.

In terms of things that impact the greater plot, it’ll be interesting to see if Hap’s efforts with the barghest bear any fruit. And, OK, getting him a suit of clothes and inviting him to be part of the camp was something I NEVER saw coming. But at the same time… incredibly in character. OF COURSE a teenager who sometimes feels like a bit of an outsider and who feels a kinship with animals is still going to try and befriend the “animal” that’s been mistreated. Is it going to work, though? Going by the Bestiary, barghests are chaotic evil, but still… does Chaotic Evil mean you’re not allowed to have friends? Even the Joker has Harley Quinn. Especially when that friend suffered at the hands of a common oppressor?

Heck, maybe Kalkek can become the Drizzt Do’Urden of greater barghests who turns out to be good at heart. Note to self: it’s clearly time to start on a franchise of 42 “Hap and Kalkek” books, so I can be as well-known as R.A. Salvatore. Including one book that delves entirely into barghest politics back on their home plane.

It’ll also be interesting to see how Hap’s origin story changes the dynamic of the circus performances. Can she still risk performing now that she’s got this “escaped specimen” shadow hovering over her? No pressure, but she’s one of the circus’ best acts… can they even afford to sideline her? Or does she find the confidence to just say “screw it” and perform anyway? Does revealing Hap’s powers trigger some larger conflict between the two circuses, and if so, what does that look like? (Please oh please let it involve dance-fighting like the “rumble” scene in West Side Story). This is all so intriguing. And on top of that, we still want to learn what, exactly, she is. Somebody swab some DNA and rush it off to 23andme.

It does create a bit of a plot hole one could drive a truck through if one was so inclined. If you were the Professor, trying to protect Hap from Madame Dusklight trying to reclaim her, why would you draw attention to her abilities by training her to perform in the circus? Couldn’t she have just been a cook or something? JUST SAYIN’. Then again, as the old saying goes, the show must go on. If you’ve got a golden goose on your hands, it’d be pretty hard to keep eating tofu omelets.

And then ohbytheway, those crazy kids Ateran and Alhara finally got together. Say it in unison: AWWWWW. I don’t suppose it has any larger plot implications at the moment, but it’s still nice to see. As someone who felt the “will they or won’t they” dithering had gone on a little long, it’s nice to see them take their relationship to a new level, and it’ll be interesting to see where that takes things. Of course, even then, we had Loren sneaking in with a dick joke about Ateran being “stiff”. Don’t go changin’, Loren.

So… yeah. As odd as it is to say, nothing of great plot importance happened this week, but our intrepid band actually found a way to make it fun anyway. So let’s see what they can do with it next week. As always, feel free to drop by our Discord channel and let us know what you think of the show. Thanks for listening and we’ll see you next week.

The Bird’s Eye View S1|19: I Spy With My Little Eye

Jason recaps the events from Agents of Edgewatch S1|19: The Dougie Shuffle.

Welcome back to the Bird’s Eye View. Sorry this is a day late, but as I mentioned in Discord, Monday was a bit of a bear at work, and then we had an Edgewatch play session in the evening, so my window for writing this just got swallowed up.

I was thinking about Steve’s comments about the rogue/thief class, and I think he’s covered a lot of the history pretty well. But I do have a few loose ends.

Part of what I would argue is that thanks to archetypes, the 2E system is flexible enough that not every class has to have a distinct role to fill out of the box. It’s OK that some of them are just roleplay variations on a higher role like “healer” or “agile melee fighter”. I think the choices you get to make – both within the class and through the use of Archetypes – let you define your own niche within the party as you go. If you don’t have a tight sense of purpose at Level 1, it’s OK because you find it as you go. (Also: if even one of you is humming “Purpose” from Avenue Q in your head now, my work here is done.)

If I have a frustration with rogues, it’s that it seemed like – at least in First Edition – their sneak attack ability, which was their signature class skill – was a little TOO situational. First was the battlefield itself. Between difficult terrain and attacks of opportunity, it often proved difficult – sometimes even impossible – to maneuver into position to make use of Sneak Attack. Then, after you went to all the trouble to do it, half the time the creature would have some ability that would render it immune to sneak attack damage anyway. The lower emphasis on Attacks of Opportunity in 2E helps with the first part of that; not sure about the second, though we’ve been running into a lot of oozes lately. Read into that what you will.

The other thing… and this is more of an idle thought than anything: I wonder how much (consciously or subconsciously) rogues got redefined by their treatment at the hands of MMOs. If you think about it, it’s really hard to implement traps and secret doors in an MMO setting, so MMOs compensated by giving them all sorts of additional combat skills (poison, stealth that basically amounted to invisibility) making them the main mobile two-weapon fighter. This often included redefining rangers as primarily a ranged DPS class to “clear the field” for rogues. I wonder if some of that seeped backwards into tabletop RPG thinking and people stopped including traps in adventures because MMO rogues might have been their first/main exposure to the class. Like I said: just an idle thought.

But this is all theory. Back in the world of the Dreaming Palace, Basil and Dougie have things pretty well covered on the trap front. I’m letting Dougie take the lead because he’s more tanky, but I took an Investigator feat that gives me the same change to auto-detect traps as well. (I can’t even imagine being in the Three-Ring Adventure crew and not having a trapfinder in the party. Oof.) As a result, this week’s episode ends up being unintentionally boring, and our moment of highest drama is arguing with the dwarven family about whether we can kick them out of the hotel.

This once again gets into the realm of “Artistic License Law Enforcement” (ALLE). I get where Seth is coming from and on some absolute level he’s correct: in a situation like this, you probably wouldn’t just release people on their own recognizance. We don’t know who might be working with the killers, or who might have been potential targets, or who just picked this place out of a hat and truly ended up in the wrong place at the wrong time. Heck, even if they’re 100% innocent, you’d want to get statements about anything they might have seen. But then again, if we were following proper law enforcement procedures, we’d have called for backup a LONG time ago and this place would be SWARMING with cops. At some point, you suspend enough belief to make the story work, so that we can continue to be the heroes of the story. In this case, that means hand-waving that these guests don’t represent a threat and sending them off to enjoy the fair. So… OK. Go have a funnel cake or something.

As we explore the hotel, we find some more potential evidence. The suitcase PROBABLY belongs to one of the stonemasons, if we had anyone who could read Tian Xia. (Ah, remember when smarties pretty much got a new language every level?) There’s a bucket of dried blood; presumably more than you’d normally have to clean up in the course of running a hotel. And if we could figure out how to use the recording device from the devil room, we’d probably have some snuff-film footage in our possession. And then there’s the peepholes. Like… a creepy amount of peepholes. Enough that this place probably ought to be closed down even if there hadn’t been a bunch of murders here and we were just dealing with garden-variety peeping toms.

At this point, our new destination will be to find the basement – between the chute that goes to Ochre Jelly Land and the weird gap in the fireplace, there’s clearly SOMETHING going on down below. It’s just a matter of finding the stairs that lead there. I do wonder if there’s any significance to the “old building vs. new building” distinction – if the fireplace is in the old part of the building, shouldn’t the stairs to the basement be as well? Or could John be right… could the entry be outside? (Though… if the entry to the basement was outside, that means whoever’s down there would have ample opportunity to just flee entirely.) Also, there ARE a few dead spots in the first-floor architecture; it’s at least POSSIBLE there’s a stairway or ladder that’s a passthrough from the upper level to the basement. So we’ve got a few options for exploration.

Lacking a definitive best choice, we decide to explore the second floor a little bit. Maybe find some more evidence, get any other remaining guests out of the hotel. The second floor is a bit more chaotic but appears to be all guest rooms. We find a +1 healer’s tools (nice!), another trapped room – this time a gas trap – and then we find a pretty nice room with a jacuzzi that turns into next week’s combat, as the statues near the fireplace come to life.

And that’s where we’ll leave it for next time. As always, feel free to stop by our Discord channel or other social media and let us know what you think of the show. Thanks for listening, and we’ll see you next week.

The Sideshow S2|06: No Animals Were Harmed In The Making Of This Podcast

Jason recaps the events from Three Ring Adventure S2|06: Hell Hath No Fury Like a Hap Scorned.

For a short episode, this week had a fair amount of interesting stuff going on. A near-death experience for Riley, possible new additions to the circus… for an episode with a single, fairly easy fight, a decent amount of stuff going on.

First, put me down for a hearty HELL YEAH at the idea of Riley wielding a weapon in his mouth like Zoro from One Piece. In fact, go all the way with it and make it a katana.

At the front and back ends of the episode, we have the ongoing question about what to do about Kalkek, the greater barghest. One of the most interesting aspects of this is that Hap clearly has her own ideas that she’s choosing to not share with the rest of the party (as evidenced by delivering breakfast to the beast). For the moment I love it… but we’ll see where it ultimately leads.

It can be tricky to manage competing agendas within the party. On one side of the equation, it creates drama and generates interesting story moments above and beyond what’s already in the adventure. At the risk of being a little chippy, it’s also a way for the players to assert control even over the GM’s story… as long as it doesn’t reach the point of dysfunction, where it’s impeding the party’s ability to accomplish goals and/or just dragging the FUN of the game down a black hole. It’s a fine line to walk, but I think this group has earned the trust to see where they go with it.

At the end of the session, the overall plan on the barghest is to either kill it, convince it the townspeople would band together to kill it to try and scare it away, or try to convince I to relocate to the abandoned keep, which is even further away from human contact. Now, they’re welcome to try what they want, but personally, I don’t get the sense the townspeople scare it; if anything, they represent a nice little snack. However, I think Steve was dropping a hint – perhaps intentionally, perhaps not – about Madame Dusklight… that the beast is scared of her. Maybe you could leverage that against the barghest…. just tell Kalkek that Madame Dusklight figured out where he is and it’s time to go.

Of course, there’s also the 20/20 “full knowledge of the rules” answer which still exists: a barghest that’s manifested on the Material Plane generally just wants to get off this plane. So maybe help it do that. But in-game, they haven’t gotten that much information on barghests yet. Ateran got a LITTLE information during the fight, but they haven’t gone back and done a deep dive.

Next up, we have Riley’s brush with death, courtesy of the thunderstone trap.

The first thing is, it came perilously close to triggering the “massive damage” insta-death – Steve didn’t remember the exact number, but he said Riley had something like 50 hit points. If he had 40 or less, 80 would’ve been enough to kill him with no further interventions. It’s easy to forget that animal companions tend to be a little weaker than PCs – lower saves, fewer hit points – so that was a real bullet dodged.

For the record, we actually dealt with this during the Plaguestone campaign, but the various death rules DO apply to PCs “and their companions”. In that game, we had a moment where Ember dropped and we needed a ruling on whether she was just dead-dead or I could use Lay on Hands to bring her back, so we’ve done this research already. So yes, things like casting stabilize and the dying condition… all of that applies equally to Riley. Interestingly enough it’s GM discretion when it comes to bad guys and NPCs. I think that’s more story-based: “if it makes the story more interesting to let the NPC live, you can allow it, or if you want the NPC to be permadead and move on, that’s fine too”.

So Riley lives by the narrowest of margins, but he’s at least temporarily deaf, and he’s still pretty banged up even after some healing. So Hap is on the warpath when they soon encounter the people who likely set the trap – a trio of ysoki. At first, it looks like another fight might ensue, but the standoff turns when Darius mentions the circus that he can’t remember the name of, and it turns out the main ysoki, Fidget, is a juggler who uses fireworks as part of her act. This defuses the situation with three-fourths of the party – it turns out the ysoki were just protecting themselves from Kalkek – but for poor Hap, Fidget’s act just adds a layer of professional jealousy to her anger about Riley’s injury. At the other end of the spectrum, Ateran actually finds kindred spirits in Fidget’s brothers, who are both alchemists, and they spend some downtime talking shop.

The party then explores a little further on the way back to camp, which leads to… well… we’ll call it a fight, but really it ends up being a chance for Hap to blow off a little steam. Centipede swarms? Meet fireball. You lose. If there’s a silver lining, it’s that Riley gets back in the game, helping to finish off the swarm that the fireball didn’t quite kill. GOOD DOG! Darius punches bugs, Alhara adds some AoE with alchemical fire, and Ateran finishes the fight off with a crit from Old Reliable (aka Telekinetic Projectile).

Ateran also hones their comedic talent with “turns out the log is not safe”. Well played, Rob.

After the centipede “battle”, the party returns to camp, spends a little while debating the Kalkek situation a little further, and that’s where we’re going to leave it for this week. Next episode, maybe we get back to circus business? Or do we finally resolve the Kalkek thing? Guess you’ll just have to come back next week to find out. As always, feel free to drop by our Discord channel and let us know what you think of the show. Thanks for listening and we’ll see you next week.