If you enjoyed this interview make sure to check out our weekly actual play podcast where we’re playing through the Starfinder Dead Sun’s Adventure Path. And check back next week when we start our brand new actual play podcast where we play through The Fall of Plaguestone!
Welcome to another special edition of the Roll For Combat Podcast where we sit down with Paizo Senior Designer Stephen Radney-MacFarland. With the upcoming release of Pathfinder Second Edition, we had a lot to cover!
Not only do we discuss the “standard” topics – the three action economy, the rarity system, Goblins – but we get into the thought process behind the engine that drives the game. How did Stephen and the team come up with some of the new game mechanics such as why add level 10 spells, the advantages of modular design, issues with fractional level progression and more! Check it out!
And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!
If you enjoyed this episode, don’t forget to subscribe to the podcast. We would also love it if you would leave us a review on iTunes!
Podcast: Play in new window | Download
Subscribe: Google Podcasts | Spotify | Stitcher | TuneIn | RSS | More