Stephen Glicker (owner of Roll For Combat and GM) first got into tabletop gaming after getting the Dungeons & Dragons “blue box” edition … which was so old it didn’t even come with dice! Instead, there was a piece of laminated paper with numbers ranging from 1 to 20. The player was instructed to carefully cut out the number chits, put them into a cup and whatever number was pulled from the cup was your “roll”. Despite this poor excuse for a d20, Stephen was instantly hooked.
In addition to tabletop gaming, Stephen began his career in computer games when he founded his first company during high school, Creative Simulations. Stephen published his first computer game Mall Maniacs for the Apple II computer system – which he also wrote, designed, and programmed – where players had to fight to survive in an apocalyptic future shopping mall filled with mutant creatures. It was a modest hit due to its “unique” premise.
After attending college, Stephen started the Manhattan-based full-service digital media agency SuperNova Productions. This award-winning, multi-million dollar company specialized in creating a large variety of projects for a wide variety of media, including web-based games, CD-ROM games, children’s games, cell phone games, and games for museums and galleries. Stephen has worked with some of the largest licenses in the world including Harry Potter, The Lion King, and Blue’s Clues, as well as many others.
Adventures: Agents of Edgewatch (Pathfinder Adventure Path: Agents of Edgewatch), Three Ring Adventure (Pathfinder Adventure Path: Extinction Curse), Tales from the Black Lodge, Pathfinder Adventure: The Fall of Plaguestone, Starfinder Adventure Path: Dead Suns, Starfinder Society #1-04: Cries from the Drift, Starfinder Society #1-10: The Half-Alive Streets