Starfinder Adventure Path: Dead Suns Archives - Roll For Combat: Your Friendly Neighborhood Actual Play Podcast

In the Dead Suns Adventure Path, the players take on the roles of members of the Starfinder Society, a loose association of scholars and adventurers who travel the galaxy uncovering the secrets of the past. When a fragment of an ancient alien superweapon surfaces in the depths of hyperspace, its discovery sets off a race to find the extraterrestrial doomsday device. Hopping from planet to planet in both the civilized Pact Worlds and beyond, the heroes must contend with both the undead Corpse Fleet and the nihilistic Cult of the Devourer, each of which seeks to acquire the alien artifact for its own purposes. Can the heroes find and destroy the superweapon before their enemies seize control of it, or will the Pact Worlds’ sun go dark and cold, a harbinger of dead suns across the galaxy?

056: Rage Against The Machine

Confusion abounds this week where the PCs attack their allies as often as the bad guys. Plus, more face melting traps! But the end is in sight as the PCs have run out of cultist base to explore… and yet still no leads.

Also for this week’s GM/PC Tip, Stephen explores the concept of rolling for all skill checks vs. “just giving it to the PCs”.

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055: Stop Hitting Yourself

If you can’t find any cultists to beat on, hit yourself instead! At least, that’s what happens when you throw mind-controlling dog-lizards into the mix. Plus, treasure! Well, broken treasure… but treasure!

Also for this week’s GM/PC Tip, Stephen is a bit under the weather so just does a quick tip on how to prep your monsters before a gaming session.

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

If you enjoyed this episode, don’t forget to subscribe to the podcast. We would also love it if you would leave us a review on iTunes!

054: Let’s Dance

This week the team scours the asteroid for that secret cultist base and the team is saved from certain death by technical problems. We also announce the winner to last week’s one-year anniversary contest!

Also for this week’s GM/PC Tip, Stephen discusses how you to make a memorable and awesome PC.

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

If you enjoyed this episode, don’t forget to subscribe to the podcast. We would also love it if you would leave us a review on iTunes!

053: Conga Line of Death

This week we celebrate our one year anniversary of Roll For Combat, and we start Year Two the same way we started Year One… with combat! We also take a look at the past year, how the podcast has grown, and what to expect in the future!

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

If you enjoyed this episode, don’t forget to subscribe to the podcast. We would also love it if you would leave us a review on iTunes!

052: Too Much of a Good Thing

This week Hirogi learns that carrying two dozen weapons has a heavy price. Plus, when is it searching a massive pile of corpses on a dark asteroid not a good idea? Oh right, always…

Also for this week’s GM/PC Tip, Stephen discusses why you should always put your PCs on the clock.

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

If you enjoyed this episode, don’t forget to subscribe to the podcast. We would also love it if you would leave us a review on iTunes!

051: Bad Acid Trip

What self-respecting evil cultist hideout wouldn’t be complete without an acid pool guarded by a mind-controlling squid-beast? A few of the team end up going for a rather painful swim, but what’s a few chemical burns amongst friends?

Also for this week’s GM/PC Tip, Stephen mixes things up and discusses rules that he might have gotten wrong and asks for some help from the audience!

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

050: Never Tell Me The Odds

Witness our extra special 50th episode of Roll For Combat! Watch what happens when one Ghost Operative fights another Ghost Operative! See the gang stand right next to the enemy and miss countless times! Astound as Hirogi fails his Trick Attack rolls over and over again!

You’ll laugh! You’ll cry! You’ll kiss 90 minutes goodbye! Don’t miss this week’s spectacular Roll For Combat!

Also for this week’s GM/PC Tip, Stephen explains how to make even the most annoying RPG mechanics fun for everyone!

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

049: A Pirate’s Life For Me

Last we left our heroes, they were heading to the Diaspora asteroid belt looking for the secret Cult of the Devourer base, but were interrupted by an approaching ship – pirates! Will the RFC crew fight these pirates… or end up joining their crew?

Also this week, Stephen explains why you always need to “telegraph” upcoming hard encounters to your players ahead of time.

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

048: Belter Skelter

ATTENTION NEW LISTENERS: We here at Roll For Combat recognize that jumping into an existing podcast can be a daunting task, especially one like this that involves an unfolding story. To help newer listeners out, we’ve prepared a brief synopsis at the start of this episode that will catch you up on the story so far. Give it a listen, and you’ll be ready to join us, all caught up ready to jump right into the podcast. Enjoy the show!

With their work done on Castrovel, the crew heads back to Absalom Station to report back to Chiskisk and get their next assignment. We also get a sneak peak of the level 5 crew… including Rusty who somehow managed to multiclass into three classes since last week.

Also this week, Stephen explains the benefits of providing an easy fight to the PCs every once in a while.

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

047: Revenge of the Nerds

All of the Devourer Cultists are dead, the undead elf Panelliar seems to have been pacified, and Dr. Solstarni has been rescued… the heroes work is done! Now all our heroes need to do is figure out what Cultists were doing at this ancient temple in the first place?

Also this week, Stephen explains why a GM should always try to incorporate an NPC into a player party.

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!