Starfinder Adventure Path: Dead Suns Archives - Roll For Combat: Your Friendly Neighborhood Actual Play Podcast

In the Dead Suns Adventure Path, the players take on the roles of members of the Starfinder Society, a loose association of scholars and adventurers who travel the galaxy uncovering the secrets of the past. When a fragment of an ancient alien superweapon surfaces in the depths of hyperspace, its discovery sets off a race to find the extraterrestrial doomsday device. Hopping from planet to planet in both the civilized Pact Worlds and beyond, the heroes must contend with both the undead Corpse Fleet and the nihilistic Cult of the Devourer, each of which seeks to acquire the alien artifact for its own purposes. Can the heroes find and destroy the superweapon before their enemies seize control of it, or will the Pact Worlds’ sun go dark and cold, a harbinger of dead suns across the galaxy?

047: Revenge of the Nerds

All of the Devourer Cultists are dead, the undead elf Panelliar seems to have been pacified, and Dr. Solstarni has been rescued… the heroes work is done! Now all our heroes need to do is figure out what Cultists were doing at this ancient temple in the first place?

Also this week, Stephen explains why a GM should always try to incorporate an NPC into a player party.

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

046: Caster Blaster

After months of chasing Devourer Cultists through the horrific jungles of Ukulam, the crew finally meet their nemesis… the mad lashunta mystic, Tahomen! Things don’t look good for our heroes, especially if the undead elf solarian Panelliar decides to joins in on the fight as well… uh-oh!

Also this week, Stephen has part two of his GM/PC tip! This week he explains how PCs should prepare before each gaming session.

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

045: One Is The Loneliest Number

The bad guys have a button too! What happens after they push the button? Probably not a good thing… and how many times can Hirogi roll a natural one this week? Listen and find out!

Also this week, Stephen has a two-part GM/PC tip! This week he explains how he prepares to GM a session, while next week he’ll go into how a PC should prepare for each session.

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

044: Dr. Solstarni, I Presume

After countless months of trouncing through a horrible jungle, fighting terrible beasts, and facing death a dozen times, have the team finally found Dr. Solstarni? And if so… now what? And how many bad guys will Hirogi heal this week? Listen and find out!

Also this week, Stephen discusses a super simple way to make your PCs shine and feel awesome!

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

043: Stealth and Fitness

Last week the gang found the Temple of the Twelve, attempted to enter … and barely escaped with their lives. Now they need to figure out another way into the Temple without spooking the undead sentry.

Also this week, Stephen discusses how to handle your PCs when they go “off the rails”.

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

042: What We’ve Got Here Is Failure To Communicate

After trekking through the jungle for weeks, the gang finally reach their destination – the Temple of the Twelve. Of course, an ancient, hidden temple wouldn’t be guarded by horribly deadly creatures and traps, would it?

Also this week, Stephen discusses how PCs and GMs can deal with “impossible” encounters.

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

041: Talk to the Hand

The gang finishes exploring the temple of the Stargazer and pushes through to their final destination, the Temple of the Twelve. Of course the rumors of “haunted guardians” and “deadly traps” won’t deter our heroes … or will it?

Also this week, Stephen discusses how to best keep your PCs involved in the story from week to week.

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

040: Good Cop, Bad Cop, Hirogi Cop

After three sessions and 29 rounds of fighting, it’s time to regroup and figure out why this group was so intent on killing them. Luckily, the RFC gang managed to capture that troublesome sniper. Hopefully, she’ll talk and give the boys lots of mission-critical information. That is if they can make her talk…

Also this week, Stephen discusses how strict you should be as a GM with your PCs and when they discuss their character actions. Do you give them a bit of leeway? Or are you the kind of GM who subscribes to the theory of “if you say it, then you do it.”?

And don’t forget to become a supporter of the podcast at our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

039: The Great Indoors

After two sessions of non-stop fighting, the guys are nearly out of hit points and the enemies are hunkered down in a defensive position. One team is going down as this dramatic fight finally ends. Or does it? Or Hirogi drop yet again?

Also this week, Stephen talks about how to utilize the new Pathfinder Playtest concepts of encounter, exploration, and downtime modes in your current games.

And don’t forget to become a supporter of the podcast at our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

038: Meet And Greet At The Feet

The guys slowly make their way around to the entrance at the feet of the elf-statue where Mo’s imaginary friend decides to make friends with the rest of the gang by killing them all slowly and horribly. Meanwhile, Hirogi finds out the hard way that the sniper isn’t working alone.

Also this week, Stephen talks about how to use your real-life experiences while playing a fantasy/sci-fi character.

And don’t forget to become a supporter of the podcast at our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!