Talking Combat 063: Take My Breath Away - Roll For Combat

Talking Combat 063: Take My Breath Away

Jason recaps the events from Roll For Combat, Episode 063: Ghouls Are People Too.

I’d like to start this week by expressing relief at Steve’s GM tip. When I first heard it, I thought he was going to do something crazy like argue that we should do away with dice in favor of having 12 listeners vote on whether our attacks hit. “Sorry Tuttle, the jury didn’t find it compelling that you’ve been practicing with that pistol enough… MISS!” Comparatively speaking, court as a roleplay analog is a fairly benign landing spot. If you want to get pedantic, it’s an incomplete analogy as the GM represents both the judge and the prosecution in an RPG, but there are some similarities… the phrase “rules lawyer” didn’t materialize out of thin air, after all.

I have to admit I don’t know how far to get into the new classes – we don’t really deal with “breaking news” very often here on RFC. On one hand, they represent a Thing That Is Happening in the larger Starfinder community, and our Discord channel is already kicking them around. On the other hand, it would feel kind of egotistical to get too far out in front of the other guys’ opinions or (potentially) interviews with Paizo people who actually worked on the classes, if Steve is going to be doing those as he says. Also, I don’t want to get repetitive – it would suck to do a deep dive and then realize that’s what we’re talking about next week too.

For now, I’ll leave it at first impressions.

  • Biohacker might be fun for someone else, but I’m not sure I’d enjoy the playstyle. It’s on the more subtle side of things. Access to heals immediately creates a niche for it in the game, and I like the class ability that gives you a free scan of any creature; I just don’t think it would be my thing.
  • Calling a vanguard a monk is an oversimplification. It’s got some similarities (unarmed striker, “entropy” is kinda like ki) but it’s also got differences (can wear heavy armor, entropy is powered up by taking hits). So it’s not a nimble striker that’s supposed to avoid hits – more of a brute that’s supposed to take hits because it pisses him off. (Now I’m imagining that moment in any Hulk Hogan match where the opponent starts slapping Hulkster to no effect, as his eyes bug out as he hulks up and gets more angry.) The vanguard also formally (re-)introduces shields to Starfinder – yes, the people of the Pact Worlds forgot how to hold a piece of wood or metal in front of their face for thousands of years and just now remembered – so maybe Chris will want to re-roll his fake paladin in the Society game.
  • The Witchwarper is a sorcerer-like caster (including CHA as a primary stat) that has a lot of cool flavor – things that play around with movement and terrain, elemental damage types, etc. – but some of its best abilities run on Resolve Points, so juggling heals/staying alive with unleashing its best powers could get dicey. The single most interesting thing I saw was “Lessen Injury” which allows you – as an interrupt – to lower a damage roll against you or an ally to the lowest possible value. So a 15-point 2d8 could become a 2. It doesn’t work on “extra” damage (crit/sneak attack/etc.), but that’s potentially crazy-useful stuff.

If you put me on the spot, I suspect Witchwarper is probably the one I’d want to try first. Some interest in Vanguard, but if we’re talking close combat, I have this feeling that Solarian already scratches that itch better than Vanguard is going to. Biohacker? Eh… let someone else have that one. Logistically, I don’t think we’re going to have a playtest for the show: not to put our business in the street, but people’s holiday plans are making it tough to fit in our regular sessions, much less extra sessions for a side game. But I do think we’ll be coming back to these after everyone has had a chance to look at them in greater detail.

Meanwhile… right! We had a show this week! Easy fight, rocky week with our people skills.

After poor Mo got beaten to a pulp by the ghouls, it was nice to have a fairly easy fight. I did like the “take your breath away” effect – it had a neat little sci-fi flavor… almost like creating a little mini-black-hole in your lungs. I did find myself wondering if the breath effect got worse with successive fails – maybe you get oxygen-deprived and start attacking other people or pass out if you fail two or three in a row – or if it was just an extra source of damage. The former, if true, could actually get pretty hairy. The latter… not really that big an issue. It seems like they’d make a pretty good boss challenge for a lower-level party – harder to hit at lower levels and the fort saves would be a little harder to make.

I also cracked up that Tuttle got to kill steal while Rusty and Hirogi were having their pissing contest about who was doing more damage. There was something fitting about that, and it actually harkened back to our Carrion Crown campaign, where I was a notorious kill-stealer. Stylistically, I was imagining the opening scene from the first Lethal Weapon where Riggs puts four or five shots in a guy while doing a little barrel roll on the ground. So we’ve got Lethal Weapon AND Lethal Weapon 2 represented – perhaps next week Tuttle will have occasion to explain how they fuck you in the drive-thru. (Or better yet, maybe we can just forget everything Joe Pesci did after My Cousin Vinny.)

Speaking of abrasive Joe Pesci roles, our people skills this episode could’ve used some work. It was oddly difficult to get information out of someone whose life we had just saved, but we somehow managed that herculean feat. And then Mo decided to yell at Wynetta Trux for… reasons. I mean, yeah, it was a little odd she’d get so ornery about having clean up bodies that we had to face doing work on her behalf, but jeez… overreact much, Mo? We’re already facing an uphill battle being agents of the living on an undead planet; probably don’t need to make things harder by alienating the one person who’s on our side.

(General aside: I thought our stint on the reality show all the way back in Book 1 would confer some sort of benefit or grease the wheels for us when we arrived here, but… nope. Reality TV celebrity is just as fleeting in the Pact Worlds as it is in real life.)

Well, hopefully next week, we can talk Wynetta down from being offended (that’s a Rusty job if ever I heard one) and get some information – remember that she was supposed to be researching that bone spur for us, right? So hopefully we can put that together with the new clue we found and that’ll give us a path to follow. I’m still not crazy that it almost has to lead to fighting a marrowblight, but we’ll jump off that cliff when we come to it. So, see you next week, and in the meantime, feel free to drop by Discord and talk about the episode, the new classes, or whatever else floats your boat. (Unless you’re late-career Pesci fans, in which case we’re gonna have issues. My review of The Super was so harsh it almost got our college newspaper’s press passes revoked.) See you next week.