Interview with Stephen Radney-MacFarland & Pathfinder 2nd Edition

Celebrate the release of Pathfinder 2e! New Podcast! New Review of Pathfinder 2e! New Review of the Bestiary!

SP13: Pathfinder 2e Core Rules Interview with Stephen Radney-MacFarland

If you enjoyed this interview make sure to check out our weekly actual play podcast where we’re playing through the Starfinder Dead Sun’s Adventure Path. And check back next week when we start our brand new actual play podcast where we play through The Fall of Plaguestone!

Welcome to another special edition of the Roll For Combat Podcast where we sit down with Paizo Senior Designer Stephen Radney-MacFarland. With the upcoming release of Pathfinder Second Edition, we had a lot to cover!

Not only do we discuss the “standard” topics – the three action economy, the rarity system, Goblins – but we get into the thought process behind the engine that drives the game. How did Stephen and the team come up with some of the new game mechanics such as why add level 10 spells, the advantages of modular design, issues with fractional level progression and more! Check it out!

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