Confusion abounds this week where the PCs attack their allies as often as the bad guys. Plus, more face melting traps! But the end is in sight as the PCs have run out of cultist base to explore… and yet still no leads.
Also for this week’s GM/PC Tip, Stephen explores the concept of rolling for all skill checks vs. “just giving it to the PCs”.
And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!