Episode 015: Take It To The Bridge - Roll For Combat: Pathfinder & Starfinder Actual Play Podcasts

Celebrate the release of Pathfinder 2e! New Podcast! New Review of Pathfinder 2e! New Review of the Bestiary!

015: Take It To The Bridge

The team continues their investigation and finally reaches the Acreon’s bridge, but it’s a bad day for Tuttle – CHDRR 2.0 ends up in a bad spot, and the team’s grenade-throwing skills reach new lows.

Also this week, GM Stephen discusses the why there should almost always be a roll when something risky is attempted – for both PCs and GMs.

Plus the launch of a brand new contest where we will be giving away $100 every week! And don’t forget to become a supporter of the podcast at our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!