The battle against the Downside Kings heats up as both the bouncers guarding the door and the card-players in the back join the fray. Hirogi continues to be the least stealthy Operative in the universe, grenades become the team’s new best friends, and we shed a tear for a table that left this world too soon.
This week, Stephen explains how to handle rule mistakes when playing an RPG and how to not to be a killer GM.
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