Growing up on Castroval is not easy, even if you have a family. Hirogi had to use his wits and stealth to survive the many predators that populated the areas he called home. As an outcast orphan, Hirogi struggled to stay 10 steps ahead of the fauna that sought to make dinner of him daily.
Eventually, through wits, stealth and, in no small measure luck, Hirogi managed to find himself in one of the larger city-states. There he thrived and was able to devote his time honing his skills as a petty sneak thief and all-around rogue.
It was no surprise that at the ascension to manhood he became Damaya and not the crude Korasha. Charismatic and quick, Hirogi caught the attention of a trained operative named Darvin (only after a horribly managed pickpocket attempt). Instead of calling the authorities – or worse – Darvin took him into the fold and trained him in the stealthy arts. After 3 years apprenticeship and becoming one of his best earners, Darvin set him up with some basic equipment and bid him good luck, to seek his fortune among the stars.
However, Hirogi, had some unfinished business to take care of. Thus, began the Great Hunt! Hirogi was relentless in his pursuit of the predators of his homeworld, meticulously tacking down and killing each one while taking a trophy commemorating each victory.
With his lust for revenge on his childhood tormentors sated, Hirogi ventured back to the city-state and decided it was time to study the other life forms in the vast reaches of the galaxy. He needed to understand every aspect of life and what to expect, as only through understand could he prove his superiority. Hirogi now seeks to explore the galaxy as Hunter, ever searching for challenging new prey!
If one were to ask him, Rusty Carter might tell you that he was the son of an important member of the Pact Council or a decorated Steward, or maybe he might hint at some sinister connections from the lower decks of his native Absolom Station. It depends on who asks him though. Rusty has a long history of making sure to impress the person he’s speaking with while never quite saying anything that one might, objectively and boringly, call “the truth.”
In reality, Rusty’s family was, if anything, dull. He was raised middle-middle class in a section of the Station that most people wouldn’t recall five minutes after walking through it. It drove young Rusty crazy. He imagined such a universe of excitement while only seeing banality around him. He ran from that life quite early, and if his parents hadn’t quite planned on giving him his full inheritance then he was confident it rightfully belonged to him. So, no need to waste time on remorse. Life was just beginning then, looking back was a waste of time.
Rusty can, and will, talk his way out of every problem he can (which is ironic since he often talks his way into said problems). In a pinch, he knows how to use a gun, and he got his pilot’s license early in case he ever had to jump stations, but he’s always happiest with a pocket full of someone else’s money that they freely gave him because they liked him so very much.
Or at any rate, they liked the man he claimed to be.
In this world, a fella couldn’t catch a break if fell onto a carton of eggs. Maurice’s old man had saddled him with a name that was downright rotten, and his luck wasn’t any different. Maury’s glory days, if you could all them that, reached their zenith when he served as an ordinance officer in the Vesk army. He didn’t see a lot of action, but at least the fellas in his squad renamed him Mo. He won their friendship during his losing streak (still unbroken) at poker. The fellas were always eager to welcome him into a red-hot game.
Mo left the armed services early, giving him the freedom to really screw up his life. He soon earned the street-rep of undependable low-life, whose bad judgment and bad luck seemed to compete with one another for dominance. His heady schemes always failed, usually before they had enough momentum to even land him in jail. Soon even the Vesk criminals shunned him as an “untouchable.”
Being rejected by anyone capable of landing a big score has made Mo sore at himself forever leaving the army. These days, a world-weary Mo picks up weapons again, perhaps to relive a past he never had. If capers were going to blow up in his face, at least he’d have heavy weapons and explosives nearby. They would complement both his short temper and knack for desperation.
Jason Keeley doesn’t really remember how he got here. He has always loved games but spent most of his life playing computer-based RPGs like Might & Magic and Bard’s Tale. One day, he got invited to participate in one of these tabletop games with a bunch of actors, writers, and Ren Faire folk… and the rest has all been a bit of a blur. Looking back, it seems as though he was the editor-in-chief of his own game company, Pantheon Press, which produced some d20 supplements and the ENnie-award-winning Tarot-based game called Fortune’s Fool. Somehow, he got hired on to Paizo as an editor and no one stopped him when he snuck over to a developer’s desk and started working on Starfinder. Now, he works every day on the Starfinder Adventure Path line. In his spare time, he does freelance writing and editing, as well as playing video games to keep in touch with his roots.
Rob Trimarco is a nerd native to New York and a lifelong gamer. He’s an avid fan of tabletop role-playing games, slow cooking meats, and turning his basement into a gamer’s Valhalla. He has been involved in many nerdy pursuits including running the Gotham Gaming Guild for NerdNYC and being president of the ENnie award-winning Pantheon Press.
When not playing tabletop games Rob can be found organizing the next time he will be playing a tabletop roleplaying game. That’s what he does! That’s ALL he does! You can’t stop him! He can’t be bargained with, he can’t be reasoned with he doesn’t feel pity or remorse or fear and he absolutely will not stop!
So you want to know about me? First off, I’m the Developer for the Starfinder Society organized play campaign for Paizo. In this capacity, I work alongside the rest of the Organized Play team to bring you the best campaign we can provide!
I was born and raised in chilly Winnipeg, Manitoba—that’s in Canada for all you non-Canadian folks out there. I grew up in French immersion schools, but I don’t profess to be fluent in the language. I do speak somewhat passable French. Grammar and spelling in French still elude me… as does English, but that’s what editors are for! [Tip your editors, folks]
At the age of eight, I started getting into role-playing games when a wacky cousin of mine came over and showed me several D&D books. A few weeks later I was down at the local game store and got roped into a game of Battletech down in the stuffy basement of the store. From that point onward, I was hooked. For three years I was an editor on the TenTonHammer network, working under the pseudonym Ratboy, where I managed their World of Warcraft site and had a brief tenure on the Warhammer Online site.
Now, I work full-time in the game writing industry. While continuing my specialization in writing for the games industry, I’m also available on contract for a variety of other writing. I do consultation work in the IT industry, offering content fulfillment, process documentation, and project management services.
Thirsty appeared in the very first episode of Roll For Combat as our intrepid guide and Starfinder Society contact, Duravor Kreel.
Champaign, IL based Rob Csiki has 30 years of professional experience as an artist, illustrator, graphic designer, creative director, and a dynamic artistic collaborator. He currently operates ChickyGeek Studio creating digital art for comics, film, television, toy companies, and video game developers.
Over the past 30+ years he has worked with various toy and hobby companies in the areas of: conceptual illustrator, screen print artist, packaging and product designer. During that time he has gained a great deal of knowledge and expertise in the fields of marketing, branding and product development. Some of the his clients have included: IDW Publishing, USAopoly, Loot Crate, Hasbro, Marvel, Estes, Revell, Racing Champions/ERTL, Maisto, Bburago, Nascar, Stombecker and Tootsie toys.
He is currently focused on using his experience and talents to create unique and highly desirable poster art for film and television. His work has been seen by the geek community on various social network outlets. Rob has also garnered the praise and excitement of a growing list people in the movie industry including: James Gunn, Chris Pratt, Paul Rudd, Peyton Reed, Ron Perlman, and Doug Jones.
Los Angeles-based Michael Gordon Shapiro composes for film, games, television, theater, and the concert hall. Classically trained, he delivers a romantic sound that blends the acoustic orchestra, evocative soloists, and organic-sounding electronics.
Michael’s background spans both film/television scoring and the more technical discipline of music for games. He entered the game world as audio director of Boston-based Zoesis Studios, where he composed live orchestral scores and designed the studio’s adaptive music system.
His feature film credits include Home Room (starring Erika Christensen, Victor Garber, and Busy Phillips), Against Time (starring Robert Loggia and with Craig T. Nelson), and a catalog of projects ranging from intimate documentary to over-the-top thriller. He contributes to top-tier production libraries such as APM and Extreme Music. His music has been used on such television shows as Nip/Tuck, Spongebob Squarepants, The Joe Schmo Show, Undercover Boss, and many others.
Mesa Mundi Inc. is a full-service hardware and software solution provider with expertise in multi-touch displays, augmented and virtual reality, video conferencing platforms, custom application development, and interactive holography.
Mesa Mundi roughly translates to “world table” or “table of worlds.” The name is inspired by mappa mundi, the name for a medieval-era map depicting the world as it was then known. Our name embodies our belief in the power of technology to inspire people to collaborate, explore, imagine, and create.
D20PRO is our flagship window into these worlds. Providing a virtual play-space for board games, role-playing games and the like; D20PRO is focused on taking care of the gritty mechanics allowing players to focus on playing games together. As a networked platform, D20PRO allows for groups of local players and remote players to share the same experience despite the distance. D20PRO currently carries official licenses for Paizo and Wizards of the Coast with more licensed systems on the way!
Founded in 2009, we’ve deployed interactive smart display solutions for Fortune 500 companies, museums, small and medium businesses and consumers worldwide. Mesa Mundi Inc. been involved with the D20PRO project since the Summer (Gen Con) of 2009. In the Fall of 2014, D20PRO officially joined the family of products provided and developed directly through Mesa Mundi Inc. brand.