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In the Dead Suns Adventure Path, the players take on the roles of members of the Starfinder Society, a loose association of scholars and adventurers who travel the galaxy uncovering the secrets of the past. When a fragment of an ancient alien superweapon surfaces in the depths of hyperspace, its discovery sets off a race to find the extraterrestrial doomsday device. Hopping from planet to planet in both the civilized Pact Worlds and beyond, the heroes must contend with both the undead Corpse Fleet and the nihilistic Cult of the Devourer, each of which seeks to acquire the alien artifact for its own purposes. Can the heroes find and destroy the superweapon before their enemies seize control of it, or will the Pact Worlds’ sun go dark and cold, a harbinger of dead suns across the galaxy?

Talking Combat 108: Corpse Ship Troopers

Jason recaps the events from Roll For Combat, Episode 108: She Blinded Mo With Science!

This week’s blog may be a little short. I don’t know if it’s the Daylight Savings time change, or sitting outside watching a soccer game in 40-degree weather on Saturday, but I’ve been dragging a bit the last few days. So sorry about that.

On some level, this week’s combat is really basic; in terms of tactics, it’s almost like the Revolutionary War where the two sides just line up and pop muskets at each other. If there’s a wrinkle to be had, it’s that it’s one of the very few times we’ve ever been outnumbered. I’ve noticed (with 20/20 hindsight) that most fights in this adventure path have been “about an equal number of bad guys” or “boss encounter who may or may not have a couple of sidekicks”. Eight of them, four or five of us (depending on how you count CHDRR) is a bit of a new test for us. It’s also a bit of a departure as most of our recent fighting has been in starship and building corridors… choke points, cover, limited sightlines… all that tactical Good Stuff. Combat in a wide-open field? I don’t think we’ve had to do that since we were young pups on Castrovel.

Between the open terrain and the need to stay spread out to avoid grenade damage, we ended up dispersing into a fairly wide line, running northwest to southeast across the map – probably 20 or 30 feet between each of us – and Tuttle kind of ended up out on the far southeast edge of the line. At the beginning of the fight, the Corpse Fleet Marines were charging Mo and Akiro in the center, so… OK… business as usual. In fact, I thought there would be an opportunity to quietly sneak down and get into a position where CHDRR could flank with his line attack. Best laid plans, right?

But then John got blinded, and that changed the dynamic of the fight. It might be a little hard to tell without the map in front of you, but in addition to missing on a couple of really solid hits, John started backing off to the northeast a little toward Akiro and Rusty. Unfortunately, this opened up a gap in the line and left CHDRR and Tuttle stranded on an island with two or three of the bad guys bearing down on us. Furthermore, Rusty kept using his Get ‘Em on the guys up by him, so I didn’t even have any bonuses to hit the guys near me.

I won’t lie… it was a lonely moment for your Friendly Neighborhood Mouse Demigod.

But then we caught a run of good luck on dice rolls, particularly on Akiro’s damage roll on his area acid cloud attack, and that seemed to swing the fight back in our favor. Yeah, CHDRR and Tuttle both took a little bit of damage, but things slowed down enough that Mo was able to get his sight back and get back into the fight. From there, we were able to finish the battle off fairly quickly.

I will say, one of the beneficial side effects of being outnumbered is I FINALLY got to use my jetpack! I missed at least two opportunities to do so back on Moon Two, but this time, getting vertical seemed like the right play. I figured it eliminated melee attacks entirely, and it would hopefully make it difficult to hit a mid-air target with a grenade. So… it’s finally time for Jetpack Rat! Sing with me now… I BELIEEEEEVE I CAN FLYYYYYY!

You may have also noticed a momentary spillover of frustration with Chris. (“How about you stop talking and let me play my character?”) I pride myself on being pretty even-keeled, but… guilty as charged. First, having people try to run my character for me is a general pet peeve – I don’t mind SUGGESTIONS what to do; being TOLD what to do really grinds my gears. But it was also annoying because it was one of those times where the semi-eternal pissing contest between Bob and Chris (which, honestly, I usually find amusing) kind of trampled all over me. I think if there’s a reason I got snippy with Chris rather than Bob was that I was TRYING to do what Chris suggested, but he wouldn’t… excuse my French… shut up for five seconds and let me do it because arguing with Bob was more important.

Having said all that, I don’t want to make it more than it is. Stuff happens, it’s all good, it was completely forgotten five minutes after it happened. But I figure I’d at least talk about it because sometimes I think it’s healthy to see us as a real gaming group, warts and all. We’ve been doing this for years, we’re friends, but yup… sometimes we can get under each other’s skins a little bit.

At any rate… fight won, none the worse for wear, and now we’re back to the dilemma we had before – how to get ourselves to the Stellar Degenerator and destroy it. Only now we have an additional asset at our disposal – an actual Corpse Fleet ship. Particularly if we’re going to incorporate the capital ship into our plans, that could be incredibly useful.

But… as I’m sure you’re getting used to me saying… we’ll venture further down that path next week. While you’re waiting, feel free to drop by our Discord channel and let us know what you think about things. Heck, maybe give us your suggestions on how we can beat this thing! In the meantime, thanks for listening, and we’ll see you next week.

Dead Suns 108: She Blinded Mo With Science!

The RFC Crew face their largest fight to date and suffer at least one death – the destruction of the Sunrise Maiden! Also, Mo is struck with hysterical blindness and incredibly bad luck at the same time!

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

If you enjoyed this episode, don’t forget to subscribe to the podcast. We would also love it if you would leave us a review on iTunes!

Dead Suns 107: Beemer Bingo

ATTENTION NEW LISTENERS: We here at Roll For Combat recognize that jumping into an existing podcast can be a daunting task, especially one like this that involves an unfolding story. To help newer listeners out, we’ve prepared a brief synopsis at the start of this episode that will catch you up on the story so far. Give it a listen, and you’ll be ready to join us, all caught up ready to jump right into the podcast. Enjoy the show!

This week we start the final book of the Dead Suns Starfinder Adventure Path, and the prospect our grand adventure coming to an end has brought new life to the entire cast. Jokes are told, players rip on one another, and a new game is invented at Chris’s expense. It shall be glorious!

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

If you enjoyed this episode, don’t forget to subscribe to the podcast. We would also love it if you would leave us a review on iTunes!

Dead Suns 106: Crush! Kill! Destroy!

After years of chasing down leads, exploring strange planets, and encountering horrific encounters, the RFC Crew finally faces the leader of the Cult of the Devourer! Plus, we have special guest and author of The Thirteenth Gate Stephen Radney-MacFarland joining us this week!

Oh yeah, and it’s our largest episode to date as well. Check it out!

And don’t forget to join our Discord channel, where you can play games, talk with the cast, and hang out with other fans of the show!

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

If you enjoyed this episode, don’t forget to subscribe to the podcast. We would also love it if you would leave us a review on iTunes!

Dead Suns 105: Do NOT Go In There!

This week the RFC Crew stumble upon a barricaded and locked bathroom that has been sealed up for hundreds of thousands of years. What could possibly go wrong?

And don’t forget to join our Discord channel, where you can play games, talk with the cast, and hang out with other fans of the show!

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

If you enjoyed this episode, don’t forget to subscribe to the podcast. We would also love it if you would leave us a review on iTunes!

Dead Suns 104: Bizarro Tuttle

This week Tuttle meets his Mirror Universe doppelganger and worlds collide! Also, a sneak preview of our new podcast next week, the Pathfinder Society Quest The Sandstone Secret.

And don’t forget to join our Discord channel, where you can play games, talk with the cast, and hang out with other fans of the show!

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

If you enjoyed this episode, don’t forget to subscribe to the podcast. We would also love it if you would leave us a review on iTunes!

Dead Suns 103: Ain’t Got Time to Bleed

When a Dwarf appears in power armor, smoking a cigar, and wielding a minigun you know what that means! It’s boss battle time!

Also this week, GM Stephen celebrates our 2nd anniversary by detailing the history of the show, explains our podcast origins, and outlines the future of the show.

And don’t forget to join our Discord channel, where you can play games, talk with the cast, and hang out with other fans of the show!

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

If you enjoyed this episode, don’t forget to subscribe to the podcast. We would also love it if you would leave us a review on iTunes!

Dead Suns 102: Grenade Expectations

The RFC Crew start their exploration of the secret Cult of the Devourer lair, killing everything in their way … with grenades galore!

And don’t forget to join our Discord channel, where you can play games, talk with the cast, and hang out with other fans of the show!

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

If you enjoyed this episode, don’t forget to subscribe to the podcast. We would also love it if you would leave us a review on iTunes!

Dead Suns 101: Rusty Has A Posse

This week the RFC Crew hit the double digits, the group holds an intervention, and, eventually, they decide to finally start the next leg of their adventure!

And don’t forget to join our Discord channel, where you can play games, talk with the cast, and hang out with other fans of the show!

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

If you enjoyed this episode, don’t forget to subscribe to the podcast. We would also love it if you would leave us a review on iTunes!

Dead Suns 100: How The Sausage Gets Made

This week we celebrate episode 100 of the Dead Suns Roll For Combat Podcast and give you a little peek “behind the scenes”. The first half of the episode is our normal gameplay, but the second half you can listen in as we level up our characters, discuss overall strategy, and generally geek out!

And don’t forget to join our Discord channel, where you can play games, talk with the cast, and hang out with other fans of the show!

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

If you enjoyed this episode, don’t forget to subscribe to the podcast. We would also love it if you would leave us a review on iTunes!