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In the Dead Suns Adventure Path, the players take on the roles of members of the Starfinder Society, a loose association of scholars and adventurers who travel the galaxy uncovering the secrets of the past. When a fragment of an ancient alien superweapon surfaces in the depths of hyperspace, its discovery sets off a race to find the extraterrestrial doomsday device. Hopping from planet to planet in both the civilized Pact Worlds and beyond, the heroes must contend with both the undead Corpse Fleet and the nihilistic Cult of the Devourer, each of which seeks to acquire the alien artifact for its own purposes. Can the heroes find and destroy the superweapon before their enemies seize control of it, or will the Pact Worlds’ sun go dark and cold, a harbinger of dead suns across the galaxy?

Dead Suns 068: Life After Undeath

Last we left our heroes, half of the RFC crew dropped and the “big bad boss” just rose from the dead. Will they live? Will they die? Will they throw a party? Find out in the stunning conclusion in this week’s episode!

Also this week, Stephen discusses why you should allow your bad guys surrender to the PCs and the opportunities it generates.

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Dead Suns 067: Bone Field Advantage

With the RFC crew out of leads, they decide to head back to town … walking back through the radioactive boneyards of Eox couldn’t possibly result in any horrible encounters. What could go wrong?

Also this week, Stephen discusses how to integrate history and backstory into your games.

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

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Dead Suns 066: Hey Dupinski!

Welcome back everyone, and welcome to 2019! After a much-needed vacation, the RFC crew is back and ready to track down those pesky cultists!

And what better way to start off 2019 than with more the same! More “how are they still alive?” combat encounters! More endless horrible rolls! More pop culture references! It’s like 2018 never left!

Also this week, Stephen talks about “The Rule of Cool” and how to apply it to your game.

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

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Dead Suns 065: The Year of Rolling Dangerously

Note: The show will be taking a two-week winter vacation break and will return on January 8, 2019, with new episodes.

When fighting a 50-foot, 30-ton radioactive monster, what is the best course of action? One would think to run away, but not for the RFC crew! Only one group will walk away from this battle alive, and the smart money isn’t on the RFC crew.

Also this week, Stephen reflects on the past year of gaming and podcasting and looks forward to more craziness in 2019!

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

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Dead Suns 064: Pleased to Meet Kaiju

The RFC crew head out into the blasted lands of Eox where horrors abound … and they manage to stumble upon one of the largest horrors imaginable. Let’s get ready to rumble!

Also for this week’s GM/PC Tip, Stephen explores the benefits of using visual aids during your gaming sessions.

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

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Dead Suns 063: Ghouls Are People Too

After killing several evil ghouls and saving a skeleton-citizen from certain death, the RFC crew soon learn that on the world of Eox it’s the living who are the monsters!

Also for this week’s GM/PC Tip, Stephen explains why serving on jury duty you can learn a thing or two about “theater of the mind” and how to apply those lessons to your home game.

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

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Dead Suns 062: Merry Critmas

Now that the crew knows the “truth” about Rusty, he doubles down on being “100% completely human” (other than setting up a date with a cute undead skeleton). And after weeks of undead shenanigans, the crew decide to finally get down to work and start following up on some Corpse Fleet leads.

Also for this week’s GM/PC Tip, Stephen explains how one can use the David Eddings fantasy series The Belgariad to structure your role-playing sessions!

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

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Dead Suns 061: Eoxbound and Down

One year ago, Rusty “died” from a horrible illness, but soon afterwards mysteriously came back to life stronger than ever. Ever since then listeners (and players) have wondered what happened to Rusty and how is he alive? Today is the day where all secrets are revealed… and by none other than Paizo’s Starfinder Managing Developer and author of Splintered Worlds, Amanda Hamon Kunz!

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

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Dead Suns 060: Undead on Arrival

The starship is built, the weapons are bought, and the PCs are leveled … it’s time to head over to the Eox and mix it up with a world of undead! Also joining us this week is Paizo’s Starfinder Managing Developer and author of Splintered Worlds, Amanda Hamon Kunz!

Also for this week’s GM/PC Tip, Stephen explores how to mess with PCs for fun and profit!

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

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Dead Suns 059: Pick Six

After their asteroid adventure, the crew decide to head back to Absalom Station, sell several thousand credits worth of stolen/recovered gear, and level up their characters. Next stop, the undead world Eox and special guest Amanda Hamon Kunz!

Also this week, Stephen was hired to create a new monster for Paizo and The Diaspora Strain (Signal of Screams 1 of 3) adventure path. Stephen explains in detail the process for creating his fearsome acid-spitting arthropod… the Crate Fiend!

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

If you enjoyed this episode, don’t forget to subscribe to the podcast. We would also love it if you would leave us a review on iTunes!