Starfinder Adventure Path: Dead Suns Archives - Page 13 of 13 - Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play Podcasts

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In the Dead Suns Adventure Path, the players take on the roles of members of the Starfinder Society, a loose association of scholars and adventurers who travel the galaxy uncovering the secrets of the past. When a fragment of an ancient alien superweapon surfaces in the depths of hyperspace, its discovery sets off a race to find the extraterrestrial doomsday device. Hopping from planet to planet in both the civilized Pact Worlds and beyond, the heroes must contend with both the undead Corpse Fleet and the nihilistic Cult of the Devourer, each of which seeks to acquire the alien artifact for its own purposes. Can the heroes find and destroy the superweapon before their enemies seize control of it, or will the Pact Worlds’ sun go dark and cold, a harbinger of dead suns across the galaxy?

Dead Suns 008: Payin’ The Cost To Beat The Boss

The Downside Kings’ cannon fodder has been disposed of, setting the stage for the first real boss battle of the campaign. With Mo and Hirogi already dinged up from the previous fights, the tag-team of Hatchbuster and Ferani presents a formidable challenge for the team. Vesk against vesk! Grenade-throwing coward against grenade-throwing coward! Rusty actually fires his weapon! Will the RFC team walk away in one piece? You’ll just have to listen to find out.

Also this week, GM Stephen discusses how he organizes his notes and manages inventory for all PCs.

Also, make sure to check out the “Big Podcast Launch Giveaway” with over $1000 in prizes, and we announce another weekly winner! And don’t forget to become a supporter of the podcast at our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

Dead Suns 007: Downsized Kings

The battle against the Downside Kings heats up as both the bouncers guarding the door and the card-players in the back join the fray. Hirogi continues to be the least stealthy Operative in the universe, grenades become the team’s new best friends, and we shed a tear for a table that left this world too soon.

This week, GM Stephen explains how to handle rule mistakes when playing an RPG and how to not to be a killer GM.

Also, make sure to check out the “Big Podcast Launch Giveaway” with over $1000 in prizes, and we announce another weekly winner! And don’t forget to become a supporter of the podcast at our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

Dead Suns 006: In Da Club

The Downside Kings strike back against our fearless adventurers through the power of overpriced bar drinks; Tuttle tries to stage an evacuation of the Fusion Queen, but succeeds only in starting a new dance craze; and bringing clubs to a gunfight proves to be a surprisingly effective strategy as combat breaks out.

Last week GM Stephen shared his favorite 1st level RPG adventures. This week Stephen discusses his least favorite 1st level RPG adventures (which will probably prove to be quite controversial). We also treat the listeners to “Roll For Combat Unplugged” as the gang discusses the finer points of combat in Starfinder.

Also, make sure to check out the “Big Podcast Launch Giveaway” with over $1000 in prizes and we announce another weekly winner! And don’t forget to become a supporter of the podcast at our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

Dead Suns 005: And A Side Order of Rat

The trip to Mama Fat’s proves to be worthwhile. The sci-fi snacks are decent enough, but the membership card found at Kreel’s apartment lets the team order off the special menu – a meeting with Jabaxa, the leader of the Level 21 Crew. Jabaxa points the team toward the Fusion Queen nightclub, where the leader of the Downside Kings waits.

Also this week, GM Stephen also explains why level 1 adventures are so tricky for GMs and PCs alike and discusses his top three favorite level 1 modules of all time.

Also, make sure to check out the “Big Podcast Launch Giveaway” with over $1000 in prizes and we announce another weekly winner! And don’t forget to become a supporter of the podcast at our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

Dead Suns 004: CSI: Absalom Station

A trip to Kreel’s apartment and further investigation reveal an intricate web involving Absalom’s street gangs as muscle for a miners’ labor dispute. Armed with new information, the crew sets off to find the lesser of two evils, the Level 21 Crew on … you guessed it … Level 21! Mo makes a new friend, and Tuttle learns a shocking lesson about using the key instead of hot-wiring things for fun.

Also this week, Stephen, Jason, and John review the Starfinder Alien Archive in detail.

Also, make sure to check out the “Big Podcast Launch Giveaway” with over $1000 in prizes and we announce another weekly winner! And don’t forget to become a supporter of the podcast at our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

Dead Suns 003: Cops, Cut-Throats, and Career Opportunities

Absalom’s Finest work a little “Good Cop, Emotionless Android Cop” against the boys, Tuttle engages in a little light invasion of a dead man’s privacy, and we learn about the biology of Starfinder – ysoki cheek pouches, lashunta antennae, and third-gender shirren. We also learn that time is money, and Mo is stingy with both.

Also, make sure to check out the “Big Podcast Launch Giveaway” with over $1000 in prizes and we announce another weekly winner! And don’t forget to become a supporter of the podcast at our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

Dead Suns 002: Clowns to the Left of Me, Jokers to the Right

The Roll For Combat crew hits the ground running as they’re dropped into the middle of a firefight between rival gangs. Hirogi learns the value of taking cover, Mo teaches the value of smashing things really hard with a hammer, Tuttle takes C.H.D.R.R. out for a test drive, and Rusty… well, he just talks to his imaginary friends.

Also, make sure to check out the “Big Podcast Launch Giveaway” with over $1000 in prizes and we announce the first winner this week! And don’t forget to become a supporter of the podcast at our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

Dead Suns 001: Greetings And Salutations

Note for new listeners: This episode acts an introduction episode to the characters, players, and Starfinder game setting. We don’t actually play the game much in this episode, it’s more of an overall introduction to the show and universe. If you wish to jump right into the action, we suggest that you start with Episode 2: Clowns to the Left of Me, Jokers to the Right instead. (Don’t worry, you won’t miss anything as we recap the first episode.)

In the first episode of Roll For Combat, we meet GM Stephen and our intrepid crew – the reptilian ruffian Mo Dupinsky; the trophy-hunting Lashunta Hirogi; the self-proclaimed brains of the operation, Tuttle Blacktail, and the uncomfortably good-looking Rusty Carter. We begin with introductions, chat about the new Starfinder universe, and then finally get to learn about Absalom Station and the Starfinder Society with our Very Special Guest Thurston Hillman from Paizo as our tour guide.

Also, make sure to check out the “Big Podcast Launch Giveaway” with over $1000 in prizes! And don’t forget to become a supporter of the podcast at our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

Dead Suns 000: An Introduction to Roll For Combat

This episode will give you a quick rundown of what our show is, what to expect on each show, how our show is different from other “actual play” podcasts out there, and where you can jump right into the action.

Whether you are brand new to the show or a long-time listener, you’ll learn everything you need to know about how to best experience our podcast and what to expect each week!

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

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