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In the Dead Suns Adventure Path, the players take on the roles of members of the Starfinder Society, a loose association of scholars and adventurers who travel the galaxy uncovering the secrets of the past. When a fragment of an ancient alien superweapon surfaces in the depths of hyperspace, its discovery sets off a race to find the extraterrestrial doomsday device. Hopping from planet to planet in both the civilized Pact Worlds and beyond, the heroes must contend with both the undead Corpse Fleet and the nihilistic Cult of the Devourer, each of which seeks to acquire the alien artifact for its own purposes. Can the heroes find and destroy the superweapon before their enemies seize control of it, or will the Pact Worlds’ sun go dark and cold, a harbinger of dead suns across the galaxy?

Dead Suns 098: Shock It To Me

This week the RFC Crew decide to skip the rest of the dungeon and face the big bad boss … even though they are grossly under-leveled. Should be a fun week!

Also this week, GM Stephen discusses upcoming interviews and new podcasts.

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

If you enjoyed this episode, don’t forget to subscribe to the podcast. We would also love it if you would leave us a review on iTunes!

Dead Suns 097: Cheese & Crackers

This week the RFC Crew name their numerous pets, discover a new friend, and fight amongst themselves (somebody needs a nap).

Also this week, GM Stephen discovers that combat in Pathfinder 2e is really fast and discusses our new upcoming Quests podcast!

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

If you enjoyed this episode, don’t forget to subscribe to the podcast. We would also love it if you would leave us a review on iTunes!

Dead Suns 096: Altered Coward

After several weeks of “non-starship combat”, the RFC Crew have finally found The Gate of Twelve Suns and found somewhere to land. Of course, nothing is ever easy.

Also this week, GM Stephen provides a recap of his GenCon experience and what to expect in the near future on the RFC podcast.

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

If you enjoyed this episode, don’t forget to subscribe to the podcast. We would also love it if you would leave us a review on iTunes!

Dead Suns 095: Blowin’ Up Is Hard To Do

The ship the RFC Crew are on is about to blow up, but there is a mountain of treasure hidden somewhere on the ship! What to do … what to do?

Also this week, GM Stephen goes into detail on the new release schedule for the Roll For Combat Dead Suns and Fall of Plaguestone podcasts going forward.

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

If you enjoyed this episode, don’t forget to subscribe to the podcast. We would also love it if you would leave us a review on iTunes!

Dead Suns 094: Akiro The Zero

Perhaps highest up on the list of “what annoys players the most” is when they fight NPCs with class levels. Well, this week the RFC Crew encounter a high-level Envoy … and things get a bit testy when he starts to use those sweet Envoy powers on the PCs!

Also this week, GM Stephen goes into detail about the new Roll For Combat Pathfinder podcast coming next week!

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

If you enjoyed this episode, don’t forget to subscribe to the podcast. We would also love it if you would leave us a review on iTunes!

Dead Suns 093: Akiro The Hero

Last week the RFC Crew had combat in space by having actual combat on their ship. This week the RFC Crew explore more fun ways to have “space combat” without firing starship weapons!

Also this week, GM Stephen explains our plans for the new Roll For Combat Pathfinder podcast (coming really soon!).

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

If you enjoyed this episode, don’t forget to subscribe to the podcast. We would also love it if you would leave us a review on iTunes!

Dead Suns 092: The Power of Tuttle Compels You!

Ready or not, the RFC Crew is off to the Gate of Twelve Suns and will either save the universe … or die trying! Well, maybe not “die trying”, probably more like “we’ll try our best, but there are lots of other star systems in the Galaxy if worst comes to worst, you know?”

Also this week, GM Stephen goes into some detail as to what it takes to create an actual play podcast.

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

If you enjoyed this episode, don’t forget to subscribe to the podcast. We would also love it if you would leave us a review on iTunes!

Dead Suns 091: Be The Best Rusty You Can Be!

ATTENTION NEW LISTENERS: We here at Roll For Combat recognize that jumping into an existing podcast can be a daunting task, especially one like this that involves an unfolding story. To help newer listeners out, we’ve prepared a brief synopsis at the start of this episode that will catch you up on the story so far. Give it a listen, and you’ll be ready to join us, all caught up ready to jump right into the podcast. Enjoy the show!

With the start of Book 5 of the Dead Suns Starfinder Adventure Path, we start “the beginning of the end” of our grand adventure. The RFC Crew have finally discovered the location of the Stellar Degenerator. But, of course, so have the Cult of the Devourer, so it’s time for a good old fashioned footrace. Who will get to the Stellar Degenerator first?

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

If you enjoyed this episode, don’t forget to subscribe to the podcast. We would also love it if you would leave us a review on iTunes!

Dead Suns 090: Stop & Shop

Somehow, the RFC Crew managed to (mostly) survive a seriously overpowered boss who simply refused to die. So now it’s time for the boys to reap the rewards, buy new gear, level up, and get ready for Book 5!

Also this week, GM Stephen discusses tips and techniques when first exposing kids to RPGs.

And don’t forget to become a supporter of the podcast on our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

If you enjoyed this episode, don’t forget to subscribe to the podcast. We would also love it if you would leave us a review on iTunes!

Dead Suns 089: He Says He’s Not Dead!

After three episodes of epic combat over a horribly overpowered boss, the RFC Crew have finally, finally, killed Huntmaster Xavra. Or have they? Because he hasn’t quite stopped moving…

Also this week, GM Stephen discusses the pros and cons of XP leveling vs. story progression leveling.

And don’t forget to become a supporter of the podcast on our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

If you enjoyed this episode, don’t forget to subscribe to the podcast. We would also love it if you would leave us a review on iTunes!