Podcast Archives - Page 38 of 40 - Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play Podcasts

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Dead Suns 020: Mo Dupinsky: Fishin’ Reptilian

Our ever-growing party of adventurers explores even deeper into the Drift Rock. After making short work of a warm-up fight, the team has to face a challenge of a hard-to-navigate part of the caverns. Mo and Tuttle improvise a solution that resembles deep-sea fishing. It turns out ysoki makes good bait, but it’s not fish that are biting, but… something else. We also learn that Hirogi takes that whole “honor among thieves” thing pretty seriously.

Also this week, GM Stephen discusses how to handle fights at the table and why they often turn so nasty so quickly.

Plus, another winner of the weekly $100 Amazon gift card giveaway! And don’t forget to become a supporter of the podcast at our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

Dead Suns 019: The Darkness Strikes Back

attacking the darkness

“Attacking the darkness” stops being funny when the darkness hits back, as the team crosses paths with an old adversary. The boys get their first taste of zero-G combat, Hirogi is torn between loyalty to the team and professional courtesy, while Mo suffers a bit of a nervous breakdown. Meanwhile, the goblins continue to have a grand old time.

Also this week, GM Stephen discusses the responsibilities expected from PCs and GMs.

Plus, another winner of the weekly $100 Amazon gift card giveaway! And don’t forget to become a supporter of the podcast at our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

Dead Suns 018: Nuthin’ But a ‘Zero-G’ Thang

We start our episode with a partial look at the official character sheet for John Compton’s FrankenCHDRR rebuild. Chainsaw wings? Junk cannon? Tactical razor-bat? Yes, please!

Getting back to the game, the team follows the trail of clues out to the Drift Rock, but their plans hit an unforeseen snag. Once on the Drift Rock, we get our first taste of Starfinder’s Zero-G rules, as well as a more conventional problem – it’s really dark in space. We can’t see and we’re floating around bumping into things… what could possibly go wrong?

This week GM Stephen discusses how to handle really difficult RPG rules (darkness in Zero-G anyone?).

Plus, another winner of the weekly $100 Amazon gift card giveaway! And don’t forget to become a supporter of the podcast at our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

Dead Suns 017: He’s Only Mostly Dead

SPECIAL GUEST ALERT! Paizo Organized Play Lead Developer John Compton joins us again this week and unleashes to the Starfinder Universe the Combat Drone/Goblin monstrosity CHDRR Mk 3! (Nothing will ever be the same again.) John also provides instructions on how to win a free Starfinder Skittermander Race Boon! Listen to the show for details!

Also this week, Rusty also finds an unorthodox cure for space rabies… but at what cost? And GM Stephen discusses the craziest GM topic to date – how to kill off a PC without them knowing that they died!

Plus, another winner of the weekly $100 Amazon gift card giveaway! And don’t forget to become a supporter of the podcast at our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

Dead Suns 016: Straight Outta (John) Compton

SPECIAL GUEST ALERT! Paizo Organized Play Lead Developer John Compton joins us this week for a sit-down interview about his role at Paizo and what the organized play program is all about… and then we continue our game, with John injecting new role-playing life into those pesky Space Goblins! John also provides instructions on how to win a free Starfinder Skittermander Race Boon! Listen to the show for details!

Also this week, GM Stephen discusses what happens if you “say yes” as the GM… crazy stuff! (Thanks to John for proving this to be true!)

Plus, we have the results of the closing tagline contest and the first winner of the weekly $100 Amazon gift card giveaway! And don’t forget to become a supporter of the podcast at our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

Dead Suns 015: Take It To The Bridge

The team continues their investigation and finally reaches the Acreon’s bridge, but it’s a bad day for Tuttle – CHDRR 2.0 ends up in a bad spot, and the team’s grenade-throwing skills reach new lows.

Also this week, GM Stephen discusses the why there should almost always be a roll when something risky is attempted – for both PCs and GMs.

Plus the launch of a brand new contest where we will be giving away $100 every week! And don’t forget to become a supporter of the podcast at our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

Dead Suns 014: Crate Expectations

The team discusses the pros and cons of opening a huge box on a quarantined spaceship filled with rabid space dogs, they slowly explore the rest of the Acreon, and somebody learns a painful lesson on checking for traps.

Also this week, GM Stephen discusses the awesome responsibility of a GM and how their power as the narrator can shape the game, and how PCs must also be responsible for their role in the story.

Plus new contest information! And don’t forget to become a supporter of the podcast at our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

Dead Suns 013: Hair of the Dog

The team tests the theory that the best cure for space rabies is fighting more space dogs. Rusty and Hirogi haggle over gun rental rates, Tuttle fakes his way through Grenades 101, and Mo tries to come up with an appropriately heroic name for his weapon.

Also this week, GM Stephen discusses “taking it easy” on PCs when starting a new gaming system and is it better to kill a PC outright or just horribly maim them for life?

Plus more contest information! And don’t forget to become a supporter of the podcast at our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

Dead Suns 012: Who Let the Dogs Out?

The team boards the Arceon and gets a rude welcome from the new inhabitants, a pack of what can loosely be described as space dogs. Rusty’s ability to stay out of the thick of the fight finally runs out, and the team has their first encounter with Starfinder’s new disease system. That’s right… space rabies!

Also this week, GM Stephen discusses how to best prepare for large encounters with multiple creatures with unique abilities.

Plus this week we announce the start of a brand new contest! And don’t forget to become a supporter of the podcast at our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

Dead Suns 011: Spaceship!

The boys board the Hippocampus and leave the safety of Absalom Station for open space. At first, the biggest danger confronting the team is Rusty’s heavy-handed leadership style might cause a mutiny. But then, actual danger appears in the form of a one-man enemy fighter. Lock phasers on target, charge techno-babble emitters – it’s time to kick the tires on Starfinder’s spaceship combat!

Join the Roll For Combat crew as they stumble their way through life and death with a Starfinder starship combat tutorial. Will they live, die, or will Rusty get thrown out an airlock? Find out this week!

Also this week, GM Stephen discusses how far one should “dumb down” powerful bad guys – should every combat be an epic life and death battle, or can some of them just be a simple shootout?

Plus, this is the week we announce the grand prize winners for the $1000 “Big Podcast Launch Giveaway”! Listen to find out if you won… and even if you didn’t we’ll have a brand new contest starting next week! And don’t forget to become a supporter of the podcast at our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!