Podcast Archives - Page 37 of 38 - Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play Podcasts

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Dead Suns 016: Straight Outta (John) Compton

SPECIAL GUEST ALERT! Paizo Organized Play Lead Developer John Compton joins us this week for a sit-down interview about his role at Paizo and what the organized play program is all about… and then we continue our game, with John injecting new role-playing life into those pesky Space Goblins! John also provides instructions on how to win a free Starfinder Skittermander Race Boon! Listen to the show for details!

Also this week, GM Stephen discusses what happens if you “say yes” as the GM… crazy stuff! (Thanks to John for proving this to be true!)

Plus, we have the results of the closing tagline contest and the first winner of the weekly $100 Amazon gift card giveaway! And don’t forget to become a supporter of the podcast at our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

Dead Suns 015: Take It To The Bridge

The team continues their investigation and finally reaches the Acreon’s bridge, but it’s a bad day for Tuttle – CHDRR 2.0 ends up in a bad spot, and the team’s grenade-throwing skills reach new lows.

Also this week, GM Stephen discusses the why there should almost always be a roll when something risky is attempted – for both PCs and GMs.

Plus the launch of a brand new contest where we will be giving away $100 every week! And don’t forget to become a supporter of the podcast at our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

Dead Suns 014: Crate Expectations

The team discusses the pros and cons of opening a huge box on a quarantined spaceship filled with rabid space dogs, they slowly explore the rest of the Acreon, and somebody learns a painful lesson on checking for traps.

Also this week, GM Stephen discusses the awesome responsibility of a GM and how their power as the narrator can shape the game, and how PCs must also be responsible for their role in the story.

Plus new contest information! And don’t forget to become a supporter of the podcast at our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

Dead Suns 013: Hair of the Dog

The team tests the theory that the best cure for space rabies is fighting more space dogs. Rusty and Hirogi haggle over gun rental rates, Tuttle fakes his way through Grenades 101, and Mo tries to come up with an appropriately heroic name for his weapon.

Also this week, GM Stephen discusses “taking it easy” on PCs when starting a new gaming system and is it better to kill a PC outright or just horribly maim them for life?

Plus more contest information! And don’t forget to become a supporter of the podcast at our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

Dead Suns 012: Who Let the Dogs Out?

The team boards the Arceon and gets a rude welcome from the new inhabitants, a pack of what can loosely be described as space dogs. Rusty’s ability to stay out of the thick of the fight finally runs out, and the team has their first encounter with Starfinder’s new disease system. That’s right… space rabies!

Also this week, GM Stephen discusses how to best prepare for large encounters with multiple creatures with unique abilities.

Plus this week we announce the start of a brand new contest! And don’t forget to become a supporter of the podcast at our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

Dead Suns 011: Spaceship!

The boys board the Hippocampus and leave the safety of Absalom Station for open space. At first, the biggest danger confronting the team is Rusty’s heavy-handed leadership style might cause a mutiny. But then, actual danger appears in the form of a one-man enemy fighter. Lock phasers on target, charge techno-babble emitters – it’s time to kick the tires on Starfinder’s spaceship combat!

Join the Roll For Combat crew as they stumble their way through life and death with a Starfinder starship combat tutorial. Will they live, die, or will Rusty get thrown out an airlock? Find out this week!

Also this week, GM Stephen discusses how far one should “dumb down” powerful bad guys – should every combat be an epic life and death battle, or can some of them just be a simple shootout?

Plus, this is the week we announce the grand prize winners for the $1000 “Big Podcast Launch Giveaway”! Listen to find out if you won… and even if you didn’t we’ll have a brand new contest starting next week! And don’t forget to become a supporter of the podcast at our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

Dead Suns 010: Quid Pro Cronut

On the heels of accepting the job investigating the Acreon, both Astral Extractions and the Hardscrabble Collective reach out to the team to make their cases. Mo proves to be surprisingly receptive to a tasty donut and a compelling PowerPoint presentation, while a hot cup of coffee brings out Rusty’s fondness for the working man. Meanwhile, Tuttle never met a well-worded contract he didn’t like, and Hirogi looks for an opportunity to squeeze a few extra credits out of the situation.

We also continue our interview with Erik Mona, author, editor, and Publisher of Paizo Inc., creators of the Pathfinder and Starfinder Roleplaying Games. In part two of our interview, we discuss Erik’s time as editor-in-chief of Dragon and Dungeon magazines, Erik’s best prison stories, and the history behind creating the greatest adventure path of all time… The Age of Worms!

Also this week, GM Stephen discusses the term “bleeding encounters” and what does it mean? (It turns out most people didn’t seem to know the meaning of the term … sorry about that.)

Also, make sure to check out the “Big Podcast Launch Giveaway” with over $1000 in prizes, and we announce another weekly winner! And don’t forget to become a supporter of the podcast at our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

Dead Suns 009: Dead Man’s Party

ATTENTION NEW LISTENERS: We here at Roll For Combat recognize that jumping into an existing podcast can be a daunting task, especially one like this that involves an unfolding story. To help newer listeners out, we’ve prepared a brief synopsis at the start of this Episode that will catch you up to the story so far. Give it a listen, and you’ll be ready to join us, all caught up ready to jump right into the podcast. Enjoy the show!

After wrapping up business with the Downside Kings, the boys enjoy a little rest, relaxation, the fruits of their labors – full membership in the Starfinder Society, leveling, and shopping. Soon after, a new lead emerges from an unexpected source – an undead ambassador to Absalom Station offers the group work as investigators in the mediation between Astral Extractions and the Hardscrabble Collective. Both sides want the Acreon and the Drift Rock, and our team must sort out this mess. All that’s required is a trip to a quarantined ship where everyone died….

We also have a special guest join us on this episode. Erik Mona, author, editor, and currently serving as Publisher of Paizo Inc., creators of the Pathfinder and Starfinder Roleplaying Games, joins us on the show. In part 1 of our interview, we discuss the decision behind the creation of Starfinder, the future of Starfinder, and unleash gaming stories from his past.

Also, make sure to check out the “Big Podcast Launch Giveaway” with over $1000 in prizes, and we announce another weekly winner! And don’t forget to become a supporter of the podcast at our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

Dead Suns 008: Payin’ The Cost To Beat The Boss

The Downside Kings’ cannon fodder has been disposed of, setting the stage for the first real boss battle of the campaign. With Mo and Hirogi already dinged up from the previous fights, the tag-team of Hatchbuster and Ferani presents a formidable challenge for the team. Vesk against vesk! Grenade-throwing coward against grenade-throwing coward! Rusty actually fires his weapon! Will the RFC team walk away in one piece? You’ll just have to listen to find out.

Also this week, GM Stephen discusses how he organizes his notes and manages inventory for all PCs.

Also, make sure to check out the “Big Podcast Launch Giveaway” with over $1000 in prizes, and we announce another weekly winner! And don’t forget to become a supporter of the podcast at our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

Dead Suns 007: Downsized Kings

The battle against the Downside Kings heats up as both the bouncers guarding the door and the card-players in the back join the fray. Hirogi continues to be the least stealthy Operative in the universe, grenades become the team’s new best friends, and we shed a tear for a table that left this world too soon.

This week, GM Stephen explains how to handle rule mistakes when playing an RPG and how to not to be a killer GM.

Also, make sure to check out the “Big Podcast Launch Giveaway” with over $1000 in prizes, and we announce another weekly winner! And don’t forget to become a supporter of the podcast at our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!