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Dead Suns 062: Merry Critmas

Now that the crew knows the “truth” about Rusty, he doubles down on being “100% completely human” (other than setting up a date with a cute undead skeleton). And after weeks of undead shenanigans, the crew decide to finally get down to work and start following up on some Corpse Fleet leads.

Also for this week’s GM/PC Tip, Stephen explains how one can use the David Eddings fantasy series The Belgariad to structure your role-playing sessions!

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Dead Suns 061: Eoxbound and Down

One year ago, Rusty “died” from a horrible illness, but soon afterwards mysteriously came back to life stronger than ever. Ever since then listeners (and players) have wondered what happened to Rusty and how is he alive? Today is the day where all secrets are revealed… and by none other than Paizo’s Starfinder Managing Developer and author of Splintered Worlds, Amanda Hamon Kunz!

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Dead Suns 060: Undead on Arrival

The starship is built, the weapons are bought, and the PCs are leveled … it’s time to head over to the Eox and mix it up with a world of undead! Also joining us this week is Paizo’s Starfinder Managing Developer and author of Splintered Worlds, Amanda Hamon Kunz!

Also for this week’s GM/PC Tip, Stephen explores how to mess with PCs for fun and profit!

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Dead Suns 059: Pick Six

After their asteroid adventure, the crew decide to head back to Absalom Station, sell several thousand credits worth of stolen/recovered gear, and level up their characters. Next stop, the undead world Eox and special guest Amanda Hamon Kunz!

Also this week, Stephen was hired to create a new monster for Paizo and The Diaspora Strain (Signal of Screams 1 of 3) adventure path. Stephen explains in detail the process for creating his fearsome acid-spitting arthropod… the Crate Fiend!

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Dead Suns 058: O Co-Captain! My Co-Captain!

With the secret cultist base fully explored and no leads it’s time to go back to Absalom Station and regroup. Of course, things don’t go quite as planned and drama ensues – who will Captain the Sunrise Maiden?

Also for this week’s GM/PC Tip, Stephen explores how to handle drinking and gaming!

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Dead Suns 057: Better Homes and Starships

With the cultist base empty, the RFC crew decide it’s time to move on… and do some shopping! After months of adventuring it’s finally time to upgrade the Sunrise Maiden. Of course, the gang has different ideas as to what should be upgraded. Hirogi and Mo want railguns and missile launchers, Tuttle has his eyes on a new science bay, while Rusty just wants/needs luxurious crew quarters. Decisions, decisions!

Also for this week’s GM/PC Tip, Stephen explores how to run a dungeon which has already been looted before the PCs arrive.

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Dead Suns 056: Rage Against The Machine

Confusion abounds this week where the PCs attack their allies as often as the bad guys. Plus, more face melting traps! But the end is in sight as the PCs have run out of cultist base to explore… and yet still no leads.

Also for this week’s GM/PC Tip, Stephen explores the concept of rolling for all skill checks vs. “just giving it to the PCs”.

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SP06: Interview with Paizo Developer Eleanor Ferron

If you enjoyed this interview make sure to check out our weekly actual play podcast where we’re playing through the Starfinder Dead Sun’s Adventure Path as well as the occasional Starfinder Society adventure!

Welcome to another special edition of the Roll For Combat Podcast where we sit down and talk with Paizo Developer Eleanor Ferron.

We discuss Eleanor’s many influential contributions to the Starfinder universe and her first Adventure Path! We discuss perhaps the most-played Starfinder adventure to date, Starfinder Society Scenario #1-01: The Commencement, and some of the secrets behind writing that scenario and designing the faction leaders. Of course we perhaps her most famous creation to date – Strawberry Machine Cake! Learn how SMC started out as a fun little side-note and then grew into a full-fledged Starfinder phenomenon. Finally, we discuss Eleanor’s latest adventure, the second book in the Against The Aeon Throne Adventure Path, Escape from the Prison Moon. We also discuss cuttlefish… that’s right, cuttlefish. Check it out!

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Dead Suns 055: Stop Hitting Yourself

If you can’t find any cultists to beat on, hit yourself instead! At least, that’s what happens when you throw mind-controlling dog-lizards into the mix. Plus, treasure! Well, broken treasure… but treasure!

Also for this week’s GM/PC Tip, Stephen is a bit under the weather so just does a quick tip on how to prep your monsters before a gaming session.

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

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Dead Suns 054: Let’s Dance

This week the team scours the asteroid for that secret cultist base and the team is saved from certain death by technical problems. We also announce the winner to last week’s one-year anniversary contest!

Also for this week’s GM/PC Tip, Stephen discusses how you to make a memorable and awesome PC.

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

If you enjoyed this episode, don’t forget to subscribe to the podcast. We would also love it if you would leave us a review on iTunes!