Stephen Glicker (The GM) first got into tabletop gaming after getting the Dungeons & Dragons “blue box” edition … which was so old it didn’t even come with dice! Instead, there was a piece of laminated paper with numbers ranging from 1 to 20. The player was instructed to carefully cut out the number chits, put them into a cup and whatever number was pulled from the cup was your “roll”. Despite this poor excuse for a d20, Stephen was instantly hooked.
In addition to tabletop gaming, Stephen began his career in computer games when he founded his first company during high school, Creative Simulations. Stephen published his first computer game Mall Maniacs for the Apple II computer system – which he also wrote, designed, and programmed – where players had to fight to survive in an apocalyptic future shopping mall filled with mutant creatures. It was a modest hit due to it’s “unique” premise.
After attending college, Stephen started the Manhattan-based full-service digital media agency SuperNova Productions. This award-winning, multi-million dollar company specialized in creating a large variety of projects for a wide variety of media, including web-based games, CD-ROM games, children’s games, cell phone games, and games for museums and galleries. Stephen has worked with some of the largest licenses in the world including Harry Potter, The Lion King, and Blue’s Clues, as well as many others.
Jason McDonald (Tuttle Blacktail) first got into tabletop gaming in his early teens with friends from his local neighborhood in Pittsburgh, PA – mostly Dungeons and Dragons and Top Secret, but after a few beers, he might admit to having played a session or two of Boot Hill.
As childhood gave way to college and beyond, tabletop RPGs gave way to the computer variety (particularly MMORPGs and the Baldur’s Gate/Neverwinter games), leaving a trail of various characters named “Jerryx” strewn across the digital landscape. Jason’s sweet spot is cloth casters and dual-wield rogues – because if you can’t stab stuff or set it on fire, what’s the point?
By day, he’s an IT guy for a local university; at night … well he was fighting crime dressed as a giant bat, but the cease-and-desist letter from DC’s lawyers kinda put a stop to that, so he went and had some kids and bought a PS4 instead.
John Staats (Maurice “Mo” Dupinski) was born in raised in Akron, Ohio, and has been a roleplay gamer since 1979. Using his art background, he’s authored over dozen home-made adventures. His only break from roleplaying games was, oddly, during college, when he attended Kent State’s (#1 nationally-ranked) graphic design program for four years.
After school, he moved to NYC for a decade to pursue a career in design/advertising and adopted 3D level design as a hobby after discovering level editors for early FPS games. Originally, his only aspiration was to walk around in his own dungeons (which got boring quickly). He built a number of Capture the Flag levels for his Quake mod team, Loki’s Minions CTF and they earned him a job in the gaming industry, building dungeons for World of Warcraft. He built most of the game’s non-instanced dungeons and half of its instanced dungeons. After Vanilla WoW he designed dungeons for three more expansions.
John is the author of the WoW Diary, which you can read more about at https://whenitsready.com/wowdiary/.
Born and raised in Cleveland, OH, Bob Markee (Rusty Carter) was obviously very confused as a young man. Fortunately, when he was 11 or 12 his older brother brought home an original Basic Set of a new game called “Dungeons and Dragons” which seemed to make living in Cleveland a little less of a problem.
Since then he’s managed to escape from the Midwest for most, though not all, of his life. Some foolish people gave him a Masters in History and then he accidentally fell into an IT career because that’s totally what people do with an M.A. in History, right? It’s really very confusing but fortunately, Mr. Markee has found out they keep updating the rules to games like that original 1970s D&D, which has made living with the chaos of his professional life a little less of a problem.
Chris Beemer (Hirogi) hails from Brooklyn, New York. He’s been a lifelong gamer over the years, spanning multiple different flavors of D&D as well as some more obscure RPGs. When he’s not gaming with the Roll For Combat group, he enjoys obsessing over his Warlock in World of Warcraft, and he’s never one to turn down a game of poker. He’s also a Mets fan, though “enjoys” may be the wrong word the last few months/years/decades.
Chris is also a huge fan of anything related to the Star Trek universe – anyone can have the TOS communicator sound as their ringtone, but Chris may even be willing to go to bat for Grand Nagus episodes of DS9. Don’t be surprised if we find some in-game reason to force him to sing the “Enterprise” theme song.
Jason Keeley doesn’t really remember how he got here. He has always loved games but spent most of his life playing computer-based RPGs like Might & Magic and Bard’s Tale. One day, he got invited to participate in one of these tabletop games with a bunch of actors, writers, and Ren Faire folk… and the rest has all been a bit of a blur. Looking back, it seems as though he was the editor-in-chief of his own game company, Pantheon Press, which produced some d20 supplements and the ENnie-award-winning Tarot-based game called Fortune’s Fool. Somehow, he got hired on to Paizo as an editor and no one stopped him when he snuck over to a developer’s desk and started working on Starfinder. Now, he works every day on the Starfinder Adventure Path line. In his spare time, he does freelance writing and editing, as well as playing video games to keep in touch with his roots.
Rob Trimarco is a nerd native to New York and a lifelong gamer. He’s an avid fan of tabletop role-playing games, slow cooking meats, and turning his basement into a gamer’s Valhalla. He has been involved in many nerdy pursuits including running the Gotham Gaming Guild for NerdNYC and being president of the ENnie award-winning Pantheon Press.
When not playing tabletop games Rob can be found organizing the next time he will be playing a tabletop roleplaying game. That’s what he does! That’s ALL he does! You can’t stop him! He can’t be bargained with, he can’t be reasoned with he doesn’t feel pity or remorse or fear and he absolutely will not stop!
So you want to know about me? First off, I’m the Developer for the Starfinder Society organized play campaign for Paizo. In this capacity, I work alongside the rest of the Organized Play team to bring you the best campaign we can provide!
I was born and raised in chilly Winnipeg, Manitoba—that’s in Canada for all you non-Canadian folks out there. I grew up in French immersion schools, but I don’t profess to be fluent in the language. I do speak somewhat passable French. Grammar and spelling in French still elude me… as does English, but that’s what editors are for! [Tip your editors, folks]
At the age of eight, I started getting into role-playing games when a wacky cousin of mine came over and showed me several D&D books. A few weeks later I was down at the local game store and got roped into a game of Battletech down in the stuffy basement of the store. From that point onward, I was hooked. For three years I was an editor on the TenTonHammer network, working under the pseudonym Ratboy, where I managed their World of Warcraft site and had a brief tenure on the Warhammer Online site.
Now, I work full-time in the game writing industry. While continuing my specialization in writing for the games industry, I’m also available on contract for a variety of other writing. I do consultation work in the IT industry, offering content fulfillment, process documentation, and project management services.
Thirsty appeared in the very first episode of Roll For Combat as our intrepid guide and Starfinder Society contact, Duravor Kreel.
Champaign, IL based Rob Csiki has 30 years of professional experience as an artist, illustrator, graphic designer, creative director, and a dynamic artistic collaborator. He currently operates ChickyGeek Studio creating digital art for comics, film, television, toy companies, and video game developers.
Over the past 30+ years he has worked with various toy and hobby companies in the areas of: conceptual illustrator, screen print artist, packaging and product designer. During that time he has gained a great deal of knowledge and expertise in the fields of marketing, branding and product development. Some of the his clients have included: IDW Publishing, USAopoly, Loot Crate, Hasbro, Marvel, Estes, Revell, Racing Champions/ERTL, Maisto, Bburago, Nascar, Stombecker and Tootsie toys.
He is currently focused on using his experience and talents to create unique and highly desirable poster art for film and television. His work has been seen by the geek community on various social network outlets. Rob has also garnered the praise and excitement of a growing list people in the movie industry including: James Gunn, Chris Pratt, Paul Rudd, Peyton Reed, Ron Perlman, and Doug Jones.
Los Angeles-based Michael Gordon Shapiro composes for film, games, television, theater, and the concert hall. Classically trained, he delivers a romantic sound that blends the acoustic orchestra, evocative soloists, and organic-sounding electronics.
Michael’s background spans both film/television scoring and the more technical discipline of music for games. He entered the game world as audio director of Boston-based Zoesis Studios, where he composed live orchestral scores and designed the studio’s adaptive music system.
His feature film credits include Home Room (starring Erika Christensen, Victor Garber, and Busy Phillips), Against Time (starring Robert Loggia and with Craig T. Nelson), and a catalog of projects ranging from intimate documentary to over-the-top thriller. He contributes to top-tier production libraries such as APM and Extreme Music. His music has been used on such television shows as Nip/Tuck, Spongebob Squarepants, The Joe Schmo Show, Undercover Boss, and many others.
Mesa Mundi Inc. is a full-service hardware and software solution provider with expertise in multi-touch displays, augmented and virtual reality, video conferencing platforms, custom application development, and interactive holography.
Mesa Mundi roughly translates to “world table” or “table of worlds.” The name is inspired by mappa mundi, the name for a medieval-era map depicting the world as it was then known. Our name embodies our belief in the power of technology to inspire people to collaborate, explore, imagine, and create.
D20PRO is our flagship window into these worlds. Providing a virtual play-space for board games, role-playing games and the like; D20PRO is focused on taking care of the gritty mechanics allowing players to focus on playing games together. As a networked platform, D20PRO allows for groups of local players and remote players to share the same experience despite the distance. D20PRO currently carries official licenses for Paizo and Wizards of the Coast with more licensed systems on the way!
Founded in 2009, we’ve deployed interactive smart display solutions for Fortune 500 companies, museums, small and medium businesses and consumers worldwide. Mesa Mundi Inc. been involved with the D20PRO project since the Summer (Gen Con) of 2009. In the Fall of 2014, D20PRO officially joined the family of products provided and developed directly through Mesa Mundi Inc. brand.