Starfinder Adventure Path: Dead Suns Archives - Roll For Combat: Pathfinder & Starfinder Actual Play Podcasts

Celebrate the release of Pathfinder 2e! New Podcast! New Review of Pathfinder 2e! New Review of the Bestiary!

In the Dead Suns Adventure Path, the players take on the roles of members of the Starfinder Society, a loose association of scholars and adventurers who travel the galaxy uncovering the secrets of the past. When a fragment of an ancient alien superweapon surfaces in the depths of hyperspace, its discovery sets off a race to find the extraterrestrial doomsday device. Hopping from planet to planet in both the civilized Pact Worlds and beyond, the heroes must contend with both the undead Corpse Fleet and the nihilistic Cult of the Devourer, each of which seeks to acquire the alien artifact for its own purposes. Can the heroes find and destroy the superweapon before their enemies seize control of it, or will the Pact Worlds’ sun go dark and cold, a harbinger of dead suns across the galaxy?

101: Rusty Has A Posse

This week the RFC Crew hit the double digits, the group holds an intervention, and, eventually, they decide to finally start the next leg of their adventure!

And don’t forget to join our Discord channel, where you can play games, talk with the cast, and hang out with other fans of the show!

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

If you enjoyed this episode, don’t forget to subscribe to the podcast. We would also love it if you would leave us a review on iTunes!

100: How The Sausage Gets Made

This week we celebrate episode 100 of the Dead Suns Roll For Combat Podcast and give you a little peek “behind the scenes”. The first half of the episode is our normal gameplay, but the second half you can listen in as we level up our characters, discuss overall strategy, and generally geek out!

And don’t forget to join our Discord channel, where you can play games, talk with the cast, and hang out with other fans of the show!

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

If you enjoyed this episode, don’t forget to subscribe to the podcast. We would also love it if you would leave us a review on iTunes!

099: Bravely Run Away!

The RFC Crew continue their fight against the incorporeal mini-boss and slowly run away … er, perform a tactical retreat.

Also this week, GM Stephen discusses death and dying in Starfinder vs. Pathfinder 2nd Edition.

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

If you enjoyed this episode, don’t forget to subscribe to the podcast. We would also love it if you would leave us a review on iTunes!

098: Shock It To Me

This week the RFC Crew decide to skip the rest of the dungeon and face the big bad boss … even though they are grossly under-leveled. Should be a fun week!

Also this week, GM Stephen discusses upcoming interviews and new podcasts.

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

If you enjoyed this episode, don’t forget to subscribe to the podcast. We would also love it if you would leave us a review on iTunes!

097: Cheese & Crackers

This week the RFC Crew name their numerous pets, discover a new friend, and fight amongst themselves (somebody needs a nap).

Also this week, GM Stephen discovers that combat in Pathfinder 2e is really fast and discusses our new upcoming Quests podcast!

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

If you enjoyed this episode, don’t forget to subscribe to the podcast. We would also love it if you would leave us a review on iTunes!

096: Altered Coward

After several weeks of “non-starship combat”, the RFC Crew have finally found The Gate of Twelve Suns and found somewhere to land. Of course, nothing is ever easy.

Also this week, GM Stephen provides a recap of his GenCon experience and what to expect in the near future on the RFC podcast.

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

If you enjoyed this episode, don’t forget to subscribe to the podcast. We would also love it if you would leave us a review on iTunes!

095: Blowin’ Up Is Hard To Do

The ship the RFC Crew are on is about to blow up, but there is a mountain of treasure hidden somewhere on the ship! What to do … what to do?

Also this week, GM Stephen goes into detail on the new release schedule for the Roll For Combat Dead Suns and Fall of Plaguestone podcasts going forward.

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

If you enjoyed this episode, don’t forget to subscribe to the podcast. We would also love it if you would leave us a review on iTunes!

094: Akiro The Zero

Perhaps highest up on the list of “what annoys players the most” is when they fight NPCs with class levels. Well, this week the RFC Crew encounter a high-level Envoy … and things get a bit testy when he starts to use those sweet Envoy powers on the PCs!

Also this week, GM Stephen goes into detail about the new Roll For Combat Pathfinder podcast coming next week!

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

If you enjoyed this episode, don’t forget to subscribe to the podcast. We would also love it if you would leave us a review on iTunes!

093: Akiro The Hero

Last week the RFC Crew had combat in space by having actual combat on their ship. This week the RFC Crew explore more fun ways to have “space combat” without firing starship weapons!

Also this week, GM Stephen explains our plans for the new Roll For Combat Pathfinder podcast (coming really soon!).

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

If you enjoyed this episode, don’t forget to subscribe to the podcast. We would also love it if you would leave us a review on iTunes!

092: The Power of Tuttle Compels You!

Ready or not, the RFC Crew is off to the Gate of Twelve Suns and will either save the universe … or die trying! Well, maybe not “die trying”, probably more like “we’ll try our best, but there are lots of other star systems in the Galaxy if worst comes to worst, you know?”

Also this week, GM Stephen goes into some detail as to what it takes to create an actual play podcast.

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

If you enjoyed this episode, don’t forget to subscribe to the podcast. We would also love it if you would leave us a review on iTunes!