Stephen Glicker, Author at Roll For Combat: A Starfinder Actual Play Podcast - Page 4 of 8

Join the Loot Box of Wonder Revolution Today!

Roll For Combat Loot Box of Wonder

When we first started this podcast I wasn’t sure where we would end up, but getting a published title (even if it’s a small title) written was Thurton Hillman wasn’t really on my radar at the time. However, fate and chance are a strange thing, and we were lucky enough to get Thurton to create for the show a wonderfully fun Starfinder magic item that can be used by everyone!

Part video game loot box, part deck of many things, this magic item was featured in our latest Episode 23: The Mysteries of Lootboxing and you can now download this item for free at DriveThruRPG right here!

Some of its amazing features include:

    • Two Page Introduction (almost)! Don’t you hate it when you buy a new RPG product and it only comes with a one-page introduction … or no introduction at all? With the Loot Box of Wonder, you get two whole pages of introduction (almost), that’s quality right there!
    • Lesser Loot Box of Wonder! Specially designed to cause havoc for low to mid-level PCs of all kinds, the Lesser Loot Box of Wonder will amaze and mystify your PCs and their friends!
    • Greater Loot Box of Wonder! But wait, there’s more! With the Greater Loot Box of Wonder now you can unleash mayhem on even the highest level of PCs! Bring those high-level PCs down a peg or two!
    • Twelve Full-Color Pages! Unlike other inferior products with nine pages or less, this product has not 10 pages, not 11 pages, but 12 whole pages! And all in full-color! Value city!
    • Skittermanders! Everything is better with Skittermanders, and this product has Skittermanders galore!

Don’t miss out on this amazing off today and take part of the loot box revolution! Join now!

023: The Mysteries of Lootboxing

Roll For Combat Loot Box of Wonder

Things are finally looking up for the Roll For Combat crew, they even manage to find some mysterious loot that might just be their savior … or their destruction. Plus somehow the boys managed to live long enough to make it to level 3. And Hirogi makes a new life-long friend.

Also this week, GM Stephen discusses why adding random elements makes for a better game and more interesting character development.

Finally, we released our first RPG product! The Loot Box of Wonder by Thurston Hillman was created for the podcast and adds a bit of deck of many things to the Starfinder Universe. Get your own free copy right here: http://lootboxofwonder.rollforcombat.com

Of course, we also announce another winner of the weekly $100 Amazon gift card giveaway! And don’t forget to become a supporter of the podcast at our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

022: Boots On The Ground

Moriko Nash

The team finishes off the remaining zombified Arceon crew, and finish exploring the caverns before turning their attention to the mysterious door. Inside, they discover interesting new surroundings, but the most welcome find is their old friend… gravity.

Also this week, GM Stephen discusses RPG play styles and which is good for you and your players.

Plus, another winner of the weekly $100 Amazon gift card giveaway! And don’t forget to become a supporter of the podcast at our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

021: Screw You, Isaac Newton!

interior-space

The party learns the hard way that combat gets unpredictable when people start running into each other in zero-gravity. We also bid farewell to one of our goblin friends, and unravel the fate of the remaining Drift Rock crew.

Also this week, GM Stephen discusses when a GM should simply skip content or a big fight.

Plus, another winner of the weekly $100 Amazon gift card giveaway! And don’t forget to become a supporter of the podcast at our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

020: Mo Dupinsky: Fishin’ Reptilian

Our ever-growing party of adventurers explores even deeper into the Drift Rock. After making short work of a warm-up fight, the team has to face a challenge of a hard-to-navigate part of the caverns. Mo and Tuttle improvise a solution that resembles deep-sea fishing. It turns out ysoki makes good bait, but it’s not fish that are biting, but… something else. We also learn that Hirogi takes that whole “honor among thieves” thing pretty seriously.

Also this week, GM Stephen discusses how to handle fights at the table and why they often turn so nasty so quickly.

Plus, another winner of the weekly $100 Amazon gift card giveaway! And don’t forget to become a supporter of the podcast at our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

019: The Darkness Strikes Back

attacking the darkness

“Attacking the darkness” stops being funny when the darkness hits back, as the team crosses paths with an old adversary. The boys get their first taste of zero-G combat, Hirogi is torn between loyalty to the team and professional courtesy, while Mo suffers a bit of a nervous breakdown. Meanwhile, the goblins continue to have a grand old time.

Also this week, GM Stephen discusses the responsibilities expected from PCs and GMs.

Plus, another winner of the weekly $100 Amazon gift card giveaway! And don’t forget to become a supporter of the podcast at our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

018: Nuthin’ But a ‘Zero-G’ Thang

We start our episode with a partial look at the official character sheet for John Compton’s FrankenCHDRR rebuild. Chainsaw wings? Junk cannon? Tactical razor-bat? Yes, please!

Getting back to the game, the team follows the trail of clues out to the Drift Rock, but their plans hit an unforeseen snag. Once on the Drift Rock, we get our first taste of Starfinder’s Zero-G rules, as well as a more conventional problem – it’s really dark in space. We can’t see and we’re floating around bumping into things… what could possibly go wrong?

This week GM Stephen discusses how to handle really difficult RPG rules (darkness in Zero-G anyone?).

Plus, another winner of the weekly $100 Amazon gift card giveaway! And don’t forget to become a supporter of the podcast at our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

017: He’s Only Mostly Dead

john-compton-interview-part-2.jpg

SPECIAL GUEST ALERT! Paizo Organized Play Lead Developer John Compton joins us again this week and unleashes to the Starfinder Universe the Combat Drone/Goblin monstrosity CHDRR Mk 3! (Nothing will ever be the same again.) John also provides instructions on how to win a free Starfinder Skittermander Race Boon! Listen to the show for details!

Also this week, Rusty also finds an unorthodox cure for space rabies… but at what cost? And GM Stephen discusses the craziest GM topic to date – how to kill off a PC without them knowing that they died!

Plus, another winner of the weekly $100 Amazon gift card giveaway! And don’t forget to become a supporter of the podcast at our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

016: Straight Outta (John) Compton

john-compton-interview-part-1

SPECIAL GUEST ALERT! Paizo Organized Play Lead Developer John Compton joins us this week for a sit-down interview about his role at Paizo and what the organized play program is all about… and then we continue our game, with John injecting new role-playing life into those pesky Space Goblins! John also provides instructions on how to win a free Starfinder Skittermander Race Boon! Listen to the show for details!

Also this week, GM Stephen discusses what happens if you “say yes” as the GM… crazy stuff! (Thanks to John for proving this to be true!)

Plus, we have the results of the closing tagline contest and the first winner of the weekly $100 Amazon gift card giveaway! And don’t forget to become a supporter of the podcast at our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

015: Take It To The Bridge

Arceon Bridge

The team continues their investigation and finally reaches the Acreon’s bridge, but it’s a bad day for Tuttle – CHDRR 2.0 ends up in a bad spot, and the team’s grenade-throwing skills reach new lows.

Also this week, GM Stephen discusses the why there should almost always be a roll when something risky is attempted – for both PCs and GMs.

Plus the launch of a brand new contest where we will be giving away $100 every week! And don’t forget to become a supporter of the podcast at our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!