Stephen Glicker, Author at Roll For Combat: Paizo's Official Pathfinder & Starfinder Actual Play Podcasts - Page 20 of 29

Check out our reviews of the Pathfinder Advanced Players Guide and Pathfinder Lost Omens Legends!

Dead Suns 049: A Pirate’s Life For Me

Last we left our heroes, they were heading to the Diaspora asteroid belt looking for the secret Cult of the Devourer base, but were interrupted by an approaching ship – pirates! Will the RFC crew fight these pirates… or end up joining their crew?

Also this week, Stephen explains why you always need to “telegraph” upcoming hard encounters to your players ahead of time.

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

Dead Suns 048: Belter Skelter

ATTENTION NEW LISTENERS: We here at Roll For Combat recognize that jumping into an existing podcast can be a daunting task, especially one like this that involves an unfolding story. To help newer listeners out, we’ve prepared a brief synopsis at the start of this episode that will catch you up on the story so far. Give it a listen, and you’ll be ready to join us, all caught up ready to jump right into the podcast. Enjoy the show!

With their work done on Castrovel, the crew heads back to Absalom Station to report back to Chiskisk and get their next assignment. We also get a sneak peak of the level 5 crew… including Rusty who somehow managed to multiclass into three classes since last week.

Also this week, Stephen explains the benefits of providing an easy fight to the PCs every once in a while.

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

SP03: Interview with Paizo Organized Play Lead Developer John Compton

If you enjoyed this interview make sure to check out our weekly actual play podcast where we’re playing through the Starfinder Dead Sun’s Adventure Path as well as the occasional Starfinder Society adventure!

Welcome to another special edition of the Roll For Combat Podcast where we sit down and discuss our experience with Book 2 of the Starfinder Adventure Path, The Temple of the Twelve, with Paizo’s Organized Play Lead Developer John Compton.

Last week we finished The Temple of the Twelve, and the gang gets to tell John exactly what we thought of his diabolic adventure! In addition, we discuss the many projects he’s currently working on including the very last Adventure Path volume for Pathfinder (version 1), what to expect in this of the Starfinder and Pathfinder Societies, what are some of John’s favorite Society adventures to date, and much more! Check it out!

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

Dead Suns 047: Revenge of the Nerds

All of the Devourer Cultists are dead, the undead elf Panelliar seems to have been pacified, and Dr. Solstarni has been rescued… the heroes work is done! Now all our heroes need to do is figure out what Cultists were doing at this ancient temple in the first place?

Also this week, Stephen explains why a GM should always try to incorporate an NPC into a player party.

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

SP02: Pathfinder Playtest Interview with Stephen Radney-MacFarland

Make sure to read our review of Pathfinder Playtest Rulebook and listen to our review/discussion of the Pathfinder Playtest as well!

Welcome to a special edition of Roll For Combat, where we sit down and discuss the newly released Pathfinder Playtest with Paizo’s Senior Designer Stephen Radney-MacFarland.

We hit all the hot topics – Resonance Points, the action economy, the rarity system, what Paizo is going to do with all of that feedback during the playtest, and much more! Check it out!

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

Dead Suns 046: Caster Blaster

After months of chasing Devourer Cultists through the horrific jungles of Ukulam, the crew finally meet their nemesis… the mad lashunta mystic, Tahomen! Things don’t look good for our heroes, especially if the undead elf solarian Panelliar decides to joins in on the fight as well… uh-oh!

Also this week, Stephen has part two of his GM/PC tip! This week he explains how PCs should prepare before each gaming session.

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

SP01: Pathfinder Playtest Review

Make sure to read our review of Pathfinder Playtest Rulebook!

Welcome to a special edition of Roll For Combat, and we’re excited about this one because we’ve got a treat for you! We’re taking a break from our usual Starfinder gaming to bring you an inside look at the newly released Pathfinder Playtest!

Paizo has been getting their big update to Pathfinder ready for prime time, and we’ve been getting ready to hit the ground running here at Roll For Combat – we’ve read the rules, we’ve created a few characters, and even run through a few adventures. So pull up a virtual chair and listen to our impressions about the most anticipated Paizo release of the year!

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

Dead Suns 045: One Is The Loneliest Number

The bad guys have a button too! What happens after they push the button? Probably not a good thing… and how many times can Hirogi roll a natural one this week? Listen and find out!

Also this week, Stephen has a two-part GM/PC tip! This week he explains how he prepares to GM a session, while next week he’ll go into how a PC should prepare for each session.

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

Dead Suns 044: Dr. Solstarni, I Presume

After countless months of trouncing through a horrible jungle, fighting terrible beasts, and facing death a dozen times, have the team finally found Dr. Solstarni? And if so… now what? And how many bad guys will Hirogi heal this week? Listen and find out!

Also this week, Stephen discusses a super simple way to make your PCs shine and feel awesome!

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

Dead Suns 043: Stealth and Fitness

Last week the gang found the Temple of the Twelve, attempted to enter … and barely escaped with their lives. Now they need to figure out another way into the Temple without spooking the undead sentry.

Also this week, Stephen discusses how to handle your PCs when they go “off the rails”.

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!