Stephen Glicker, Author at Roll For Combat: Pathfinder & Starfinder Actual Play Podcasts - Page 2 of 18

Celebrate the release of Pathfinder 2e! New Podcast! New Review of Pathfinder 2e! New Review of the Bestiary!

SP17: Pathfinder & Starfinder Society Interview with Tonya Woldridge

If you enjoyed this interview make sure to check out our brand new Pathfinder Adventure: The Fall of Plaguestone Actual Play Podcast! as well as our Dead Suns Actual Play Podcast.

Welcome to another special edition of the Roll For Combat Podcast where we sit down with Paizo Organized Play Manager Tonya Woldridge.

With the recent launch of Pathfinder 2nd edition and Starfinder, Society play has gone through a mountain of changes over the past few years, and as Organized Play Manager, Tonya Woldridge has been right in the thick of these changes! Topics covered include how Society has changed with the launch of Pathfinder 2nd edition, what they learned from Starfinder Society, why did all of the Pathfinder factions change, and lots more. Check it out!

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

If you enjoyed this episode, don’t forget to subscribe to the podcast. We would also love it if you would leave us a review on iTunes!

Talking Combat 097: Whine & Crackers

Jason recaps the events from Roll For Combat, Episode 097: Cheese & Crackers.

There are times when I sometimes feel a little bit guilty about being The Quiet One on Roll For Combat. Then there are episodes like this one where I feel like Derek Smalls from Spinal Tap… they’re like fire and ice, and I’m lukewarm water.

So let me see if I’ve got this right. Chris wanted to kick doors, but was so impatient that he was generally being antagonistic and basically ignoring the lore dump. John wanted to kick doors, but didn’t want to be the one do the kicking because he didn’t want the umpteenth trap going off in his face, and was probably getting pissed at Chris calling him a coward. And Bob wanted to make sure we got everything we needed from the lore dump and was getting pissed that John and Chris weren’t listening to varying degrees, especially when he is our long-suffering note-taker. (Also, since there were 10 minutes left and Bob likes hard stops, I also suspect Bob wanted to end at the lore dump and pick it up the following week.)

Me? I was just playing with my new space-dog, man.

This is one of those times when I’m reminded that I’m a LITTLE bit of the outsider in the group. I don’t mean this as a mopey emo thing… just acknowledging that I came a little later to the party. As a reminder of the history, I met Steve in college; he moved to NYC and met the other guys and started gaming with them, and then I joined their group and we all started gaming together online more recently (7 or 8 years, maybe?). So “the New Yorkers” (to oversimplify) have a shared history and rapport with each other that I don’t quite share. One way that manifests is that I have a little bit of Rust Belt discomfort telling any of them they’re being a dick. Especially with a hot mic in the room.

Which is not to say I haven’t had my chippy moments as well. In a game before we started the podcast, we had a situation where somebody was getting really bossy and basically telling me what I should do… EVERY… SINGLE… ROUND. Not suggesting. Not asking. Pretty much just giving orders. I believe that ended with me suggesting XYZ could just run my character for me, dropping an f-bomb or two, and leaving the session 10 minutes early. So I don’t want to hold myself as some enlightened Paragon of Proper Gaming Etiquette who’s above such outbursts… just saying these guys have a particular dynamic where sometimes there are another 15-20 years of subtext that’s above my pay grade. In moments like that, I just poke aimlessly at my phone until it blows over.

(It’s also small beer compared to how angry the board game RISK makes me, but that’s a story for another time.)

And like Steve said, these incidents are almost always forgotten by the next session anyway. Maybe there’s a little Airing of the Grievances over group chat and things are back to normal. Welcome to life in a long-running gaming group.

Getting away from the gossip and returning to the game, I’d like to footnote my references on my choice of pet names. “Crackers”? Total tip of the cap to Wallace & Gromit – I was thinking “cheese” and “sci-fi”, and the episode where they went to the moon because they ran out of cheese just popped into my brain. Particularly the scene where they’re literally about to launch into space and Wallace’s biggest concern is… wait for it… “We’ve forgotten the crackers!”. And there it was. It’s like an onion – it’s got layers!

So, the actual “action” this week was mostly just a short lore dump. In case it was unclear with all the background noise of our squabbling, there’s a good AI and a bad AI fighting it out in the complex we’re in. The bad AI currently has the upper hand – it locked the good AI away and is trying to help the cultists. The good AI is walled off by the same security protocols that used to protect it but is trying to at least slow the cultists down from acquiring the weapon and will help us if it can. It’s unclear how this will manifest – traps seem likely, possibly Tuttle having to deal with some electronic counter-measures, possibly even security robots to fight? – but our immediate next step is to get to the computer core to undo things and put the good AI back in charge.

Confession: 2% of me doesn’t trust this machine. How do we know this isn’t the malevolent entity and we’d be doing its dirty work by releasing it. For the moment, the computer core seems like a good place to go anyway, but once we get there, I might want to see if there’s any way to verify its story before releasing it.

As Steve mentions, this is one of those times we have to balance meta-gaming against good roleplay. Meta-gaming, it probably would be good to clear the complex room by room. Get a little more experience, find some loot, possibly even level up. But on a roleplay level, if you know a malevolent entity has control of the computers and the bad guys still have an indeterminate lead on you, going directly to the core (do not pass GO, do not collect 200 credits) seems like the “proper” response. Why would you pack in a bunch of extra fights you theoretically don’t need to face? I suppose “clear everything behind you so they can’t ambush you later” could pass muster as legit reasoning, but when push comes to shove, I guess I’d rather get to the core and see what we’re up against there first.

But that’ll be a task for next week. Come back next week as the kinder, gentler Roll For Combat crew (promise) try to get the right AI back in charge. In the meantime, feel free to drop by Discord and other social media and let us know what you think of the show. Thanks for listening and we’ll see you next week!

Plaguestone 04: Ghost Bee Gone

What started as a nice tour of Etran’s Folly has turned deadly as Celes is swarmed by a flock of bloodseekers (aka stirges). Good thing Prue is there to punch them to death … with ghosts!

And don’t forget to join our Discord channel, where you can play games, talk with the cast, and hang out with other fans of the show!

Become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

If you enjoyed this episode, don’t forget to subscribe to the podcast. We would also love it if you would leave us a review on iTunes!

097: Cheese & Crackers

This week the RFC Crew name their numerous pets, discover a new friend, and fight amongst themselves (somebody needs a nap).

Also this week, GM Stephen discovers that combat in Pathfinder 2e is really fast and discusses our new upcoming Quests podcast!

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

If you enjoyed this episode, don’t forget to subscribe to the podcast. We would also love it if you would leave us a review on iTunes!

SP16: Pathfinder 2e & The Fall of Plaguestone Interview with Jason Bulmahn

If you enjoyed this interview make sure to check out our brand new Pathfinder Adventure: The Fall of Plaguestone Actual Play Podcast! as well as our Dead Suns Actual Play Podcast.

Welcome to another special edition of the Roll For Combat Podcast where we sit down with Paizo Director of Game Design Jason Bulmahn.

Jason had the pleasure to write the first “official” adventure for Pathfinder 2nd edition, The Fall of Plaguestone, and introduce the world to the Second Edition rules. Since we’re running this adventure in our new actual play podcast, we had a lot of questions about what made this adventure different from past adventures and what it was like developing for Pathfinder 2nd edition! Check it out!

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

If you enjoyed this episode, don’t forget to subscribe to the podcast. We would also love it if you would leave us a review on iTunes!

Plaguestone 03: Murder By Death

Welcome back to Roll For Combat, Pathfinder: The Fall of Plaguestone Actual Play Podcast. After a tumultuous arrival to Etran’s Folly, our crew finally had a chance to sit down for a nice turnip dinner, only to have their host suddenly drop dead. Now, everyone is eyeing their food … and the PCs!

And don’t forget to join our Discord channel, where you can play games, talk with the cast, and hang out with other fans of the show!

Become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

If you enjoyed this episode, don’t forget to subscribe to the podcast. We would also love it if you would leave us a review on iTunes!

096: Altered Coward

After several weeks of “non-starship combat”, the RFC Crew have finally found The Gate of Twelve Suns and found somewhere to land. Of course, nothing is ever easy.

Also this week, GM Stephen provides a recap of his GenCon experience and what to expect in the near future on the RFC podcast.

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

If you enjoyed this episode, don’t forget to subscribe to the podcast. We would also love it if you would leave us a review on iTunes!

Prue Frosthammer

Prue Frosthammer

Most lives learn of hardship as time marches on. Others are born of hardship and know no other existence.

Prue Frosthammer comes from the Realm of the Mammoth Lords, and she takes the familial name of her adoptive father, a frost giant called Golgot Frosthammer, who slew her birth father, a savage orc named Rok Grimtusk, who murdered her birth mother, a half-elven traveling merchant who’s name Prue never learned. Prue was discovered by Golgut in the flames of a burning orcish yurt after his tribe decimated a band of Grimtusk marauders that were causing trouble in his territory. Golgot trained Prue to wield her anger as a weapon in defense against a cruel and uncaring world. He taught her martial skills and runes to bind spirits to her call who had been wronged in life. Finally, after he could teach her no more of his ways, he arranged for a squire-ship in Lastwall, that she might have an attempt at a better life.

Then the Whispering Tyrant and his horde of undead destroyed Lastwall. Prue soon found herself on a cart traveling South away from the Tyrant’s destruction and even further away from her home.

Celes Karvasalon

Celes Karvasalon

Celes has always been adored, even as a baby. Her parents were delighted when she turned into a beautiful and social young woman. They immediately started to make plans for an arranged marriage, one that would save the family’s wealth and status from the certain ruin it was heading for.

Celes resented being used as such a tool and ran away from home to forge her own way, but soon found she was naïve of the world around her. When her brother came to collect her and bring her back home, he became the target of some local ruffians. Though he was able to fight them off, he received a nasty slash down the side of his previously pristine face. As Celes rushed to her brother’s side to comfort him, a radiant white light enveloped his face and sealed the wound, but left a scar behind.

News of Celes’s magical powers quickly spread. Many of the would-be suitors were nervous about wedding a sorcerer and what that bloodline contamination might do to future heirs. Celes’s parents were devastated for how would they save the family?

As Celes started to explore her new powers, her father seemed to be coming around and started to get excited for each new spell Celes learned. The reason for his excitement became clear when a gathering of the local townsfolk came to the manor and insisted on seeing the new herald of the gods. Over the next several months, Celes’s father exploited her powers for wealth and influence, as magical healing was rare in their part of the country. He played up the “divine gifts” as a godsent miracle, featuring his daughter as the Chosen One. Against Celes’s protestations, he sent her on a tour of the Inner Sea to gather more fame, followers, and most importantly fortune.

When disaster struck, she found herself alone in a caravan headed to Almas. She had family there, a cousin, and perhaps this was her chance to make her own way in the world. After all, she never wanted these powers; they’ve been nothing but a curse.

She attempts to travel now in disguise, not wanting to attract the attention her minor celebrity entails. There are those who would press-gang her and force her to use their powers for their own ends, not unlike her father. If she has learned nothing else from growing up in Andoran it’s that ones personal liberty is paramount. She won’t give it up for anything.

Cade Thistelrot

Some halflings love the comforts of home. Some halflings love to meet new people and celebrate. Some halflings are jolly little people with a song in their heart and a constant smile on their face.

Cade Thistlerot is not one of those halflings.

He’s sarcastic, dark, and decidedly non-jolly.

Cade Thistlerot is a halfling that gets things done. He is not afraid to get his hands dirty, or bloody, for the right reasons. He was raised on the streets and survived as a thief. He now uses those talents as an adventurer and blade for hire.