Stephen Glicker, Author at Roll For Combat: Your Friendly Neighborhood Actual Play Podcast - Page 2 of 11

052: Too Much of a Good Thing

This week Hirogi learns that carrying two dozen weapons has a heavy price. Plus, when is it searching a massive pile of corpses on a dark asteroid not a good idea? Oh right, always…

Also for this week’s GM/PC Tip, Stephen discusses why you should always put your PCs on the clock.

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

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051: Bad Acid Trip

What self-respecting evil cultist hideout wouldn’t be complete without an acid pool guarded by a mind-controlling squid-beast? A few of the team end up going for a rather painful swim, but what’s a few chemical burns amongst friends?

Also for this week’s GM/PC Tip, Stephen mixes things up and discusses rules that he might have gotten wrong and asks for some help from the audience!

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

050: Never Tell Me The Odds

Witness our extra special 50th episode of Roll For Combat! Watch what happens when one Ghost Operative fights another Ghost Operative! See the gang stand right next to the enemy and miss countless times! Astound as Hirogi fails his Trick Attack rolls over and over again!

You’ll laugh! You’ll cry! You’ll kiss 90 minutes goodbye! Don’t miss this week’s spectacular Roll For Combat!

Also for this week’s GM/PC Tip, Stephen explains how to make even the most annoying RPG mechanics fun for everyone!

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

SP04: Interview with Paizo Developer Ron Lundeen

If you enjoyed this interview make sure to check out our weekly actual play podcast where we’re playing through the Starfinder Dead Sun’s Adventure Path as well as the occasional Starfinder Society adventure!

Welcome to another special edition of the Roll For Combat Podcast where we sit down and talk with Paizo Developer Ron Lundeen.

With the release of the new Starfinder Adventure Path, Against The Aeon Throne, we discuss Ron’s new book and the first book in this Adventure Path, The Reach of Empire. We also discuss Ron’s work on the upcoming Pathfinder Adventure Path Return of the Runelords, the upcoming Pathfinder Adventure Path The Tyrant’s Grasp (and Ron’s work on book one of that Adventure Path, The Dead Roads), why Ron left his lucrative career as an attorney to join Paizo full time, and much more! Check it out!

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

049: A Pirate’s Life For Me

Last we left our heroes, they were heading to the Diaspora asteroid belt looking for the secret Cult of the Devourer base, but were interrupted by an approaching ship – pirates! Will the RFC crew fight these pirates… or end up joining their crew?

Also this week, Stephen explains why you always need to “telegraph” upcoming hard encounters to your players ahead of time.

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

048: Belter Skelter

ATTENTION NEW LISTENERS: We here at Roll For Combat recognize that jumping into an existing podcast can be a daunting task, especially one like this that involves an unfolding story. To help newer listeners out, we’ve prepared a brief synopsis at the start of this episode that will catch you up on the story so far. Give it a listen, and you’ll be ready to join us, all caught up ready to jump right into the podcast. Enjoy the show!

With their work done on Castrovel, the crew heads back to Absalom Station to report back to Chiskisk and get their next assignment. We also get a sneak peak of the level 5 crew… including Rusty who somehow managed to multiclass into three classes since last week.

Also this week, Stephen explains the benefits of providing an easy fight to the PCs every once in a while.

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

SP03: Interview with Paizo Organized Play Lead Developer John Compton

If you enjoyed this interview make sure to check out our weekly actual play podcast where we’re playing through the Starfinder Dead Sun’s Adventure Path as well as the occasional Starfinder Society adventure!

Welcome to another special edition of the Roll For Combat Podcast where we sit down and discuss our experience with Book 2 of the Starfinder Adventure Path, The Temple of the Twelve, with Paizo’s Organized Play Lead Developer John Compton.

Last week we finished The Temple of the Twelve, and the gang gets to tell John exactly what we thought of his diabolic adventure! In addition, we discuss the many projects he’s currently working on including the very last Adventure Path volume for Pathfinder (version 1), what to expect in this of the Starfinder and Pathfinder Societies, what are some of John’s favorite Society adventures to date, and much more! Check it out!

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

047: Revenge of the Nerds

All of the Devourer Cultists are dead, the undead elf Panelliar seems to have been pacified, and Dr. Solstarni has been rescued… the heroes work is done! Now all our heroes need to do is figure out what Cultists were doing at this ancient temple in the first place?

Also this week, Stephen explains why a GM should always try to incorporate an NPC into a player party.

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

SP02: Pathfinder Playtest Interview with Stephen Radney-MacFarland

Make sure to read our review of Pathfinder Playtest Rulebook and listen to our review/discussion of the Pathfinder Playtest as well!

Welcome to a special edition of Roll For Combat, where we sit down and discuss the newly released Pathfinder Playtest with Paizo’s Senior Designer Stephen Radney-MacFarland.

We hit all the hot topics – Resonance Points, the action economy, the rarity system, what Paizo is going to do with all of that feedback during the playtest, and much more! Check it out!

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!

046: Caster Blaster

After months of chasing Devourer Cultists through the horrific jungles of Ukulam, the crew finally meet their nemesis… the mad lashunta mystic, Tahomen! Things don’t look good for our heroes, especially if the undead elf solarian Panelliar decides to joins in on the fight as well… uh-oh!

Also this week, Stephen has part two of his GM/PC tip! This week he explains how PCs should prepare before each gaming session.

And don’t forget to become a supporter of the podcast our Patreon page: https://www.patreon.com/rollforcombat where you can help us while unlocking fun exclusive rewards for yourself!